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Author Topic: Modifying Game Files  (Read 10436 times)
is0-mick
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« Reply #20 on: September 08, 2006, 07:11:23 PM »

Gaels wx360 / ripper seems to be able to modify one file at a time, but an explorer interface would be much better.
Is there any other programs out there that would do whole dirs / mutliple files?

I would like to try to replace some files on this demo disk with files from the kiosk disk (such as the kong demo) to see what happens.

I was looking at an xbox360 magazine disk "XBOX 360 The Official XBOX Magazine", which I noticed in the demo dirs, had a default.xex as well as the demo "named".xex.

I think the default.xex was a launcher? to execute the demos. I did a hex compare and there were only a few bytes different between the xex's. Also there seemed to be a fair bit of "plain text" in them.

(see pic here)
http://img46.imageshack.us/img46/74/xexjp2.jpg

On the left is the default.xex from motoGP (MotoGP.xex was in the same dir as well), on the right is the default.xex from blazing angels (Blazing.xex was in the same dir too).

There was also a tomb raider demo on the same disk which had a DLL file bolivia.dll , the first few bytes of that file were
00000000h: 58 45 58 32 00 00 00 09 00 00 10 00 00 00 00 00 ; XEX2............
(standard xex2 format i presume)

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zhang79
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« Reply #21 on: January 12, 2007, 02:32:24 AM »

Has anybody modified the shader file in game disk? Can the modifier run?
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