The xbox1 kernel XBE loader does not do such additional "checks" ... as soon as the disc is authenticated the XBE gets loaded to RAM, some (section) hashes are checked and that's it.. no link between the security sector and the XBE... at least that's what my reliable bird was telling me

your bird is not so reliable...
SS offset
...
4ABh ED10393E Time/date stored in the xbe time/date certificate field too.
...
4CFh 20 bytes SHA1 of the bytes from offset 4 to 4CFh (4CBh bytes).
these unique (per game) info are used in the game code to validate the media:
:0001650D push ebp
:0001650E lea ebp, dword ptr [esp-74]
:00016512 sub esp, 00000088
:00016518 mov eax, dword ptr [00010118]
:0001651D push ebx
:0001651E mov ebx, dword ptr [ebp+7C] ebx = pointer dvd SS data
:00016521 mov ecx, dword ptr [ebx+000004AB] ecx = Time/data
:00016527 cmp ecx, dword ptr [eax+04] compare with one in the xbe certificate
:0001652A je 00016536 same, dvd correct jump.
:0001652C mov eax, C0000156 not the same set error code and return
:00016531 jmp 000165BC
:00016536 push esi
:00016537 push edi
:00016538 lea eax, dword ptr [ebp-14] sha1 buffer
:0001653B push eax
:0001653C mov [ebp+7C], 000004CB Init sha1 for 4CBh bytes
:00016543 call 0001B1E2 XcSHAInit
:00016548 push 00000004
:0001654A lea eax, dword ptr [ebp+7C]
:0001654D push eax
:0001654E lea eax, dword ptr [ebp-14] sha1 buffer
:00016551 push eax update with 4 bytes size
:00016552 call 0001B1DC XcSHAUpdate
:00016557 push [ebp+7C]
:0001655A lea eax, dword ptr [ebx+04] SS data + 4
:0001655D push eax
:0001655E lea eax, dword ptr [ebp-14] sha1 buffer
:00016561 push eax
:00016562 call 0001B1DC XcSHAUpdate
:00016567 lea eax, dword ptr [ebp+60] final sha1 buffer
:0001656A push eax
:0001656B lea eax, dword ptr [ebp-14] sha1 buffer
:0001656E push eax
:0001656F call 0001B1D6 XcSHAFinal
:00016574 push 00000014
:00016576 pop ecx
:00016577 lea edi, dword ptr [ebx+000004CF] 20 bytes sah1 stored in the SS
:0001657D lea esi, dword ptr [ebp+60] 20 bytes sah1 calculated
:00016580 xor eax, eax
:00016582 repz
:00016583 cmpsb compare 2 sha1
:00016584 pop edi
:00016585 pop esi
:00016586 je 0001658D equal, so jmp to verify
:00016588 sbb eax, eax
:0001658A sbb eax, FFFFFFFF
:0001658D test eax, eax
:0001658F je 00016598
:00016591 mov eax, C0000190
:00016596 jmp 000165BC
:00016598 lea eax, dword ptr [ebp+60]
:0001659B push eax 20 bytes sha1 calculated
:0001659C push dword ptr [003E529C] XePublicKeyData
:000165A2 add ebx, 000004E3
:000165A8 push ebx
:000165A9 call 0001B1E8 XcVerifyPKCS1Signature
:000165AE neg al al = 1 signature passed
:000165B0 sbb eax, eax
:000165B2 and eax, 3FFFFE70
:000165B7 add eax, C0000190 eax = 0 media check passed.
:000165BC pop ebx
:000165BD add ebp, 00000074
:000165C0 leave
:000165C1 ret 0004
the point is that this code (which use NtDeviceIOControlFile with IOCTL_SCSI_PASS_THROUGH_DIRECT , DVD_STRUCTURE cmd) appeared in a MS xdk lib after some time.
So we can say that we had a "first generation games" without this link between the xbe and dvd. for example Halo1 and rallisport1.
Then they came these "second generation games" using this link to check the original dvd from inside the xbe code.
it's enough checking the certificate size field in the xbe header to spot the difference between first and second generation games.
if the size of this certificate is =< 0x1D8 the xbe game code doesn't care to verify the link with the dvd. Halo1/rallisport1 xbe code don't verify any link with the dvd. try to use TOCA xbe with the halo1 SS even passing through the dvd challenge response you need the toca original SS or the xbe will crashed itself after the link checking.