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klipseracer
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« Reply #180 on: September 17, 2006, 10:05:55 PM » |
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well. these errors im encountering could potentially be from burning the wrong files or missing files. They are all on my ftp, and when you are combining games and stuff, i get confused as to which files went where. so i'll re rip brute force tomorrow, then go grab a 5 dollar game from the local game shop and see what happens... is there any way to get a SS out of a game on my hd? or is that off the disc only.
EDIT: forgot to mention, im going to try to insert my own .bik movies too. i don't see why that shouldn't work.
EDIT: just got 30 dvd5's. im gonna make this work damnit.
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« Last Edit: September 17, 2006, 10:45:28 PM by klipseracer »
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Geremia
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« Reply #181 on: September 18, 2006, 07:37:45 AM » |
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I've not already readed all the thread, but about SL disks, you must take in consideration that the first bytes of the SS are alternative PFI used when disk unlocked, and that alternative PFI tells the drive that the disk is duallayer and the track pitch is (i don't remember the exact value), anyway a SL disk has a different track pitch, so once unlocked (if unlocked) the disk will be unreadable, unless you modify the first bytes of the SS according to SL disk specification, but console could check the SS first bites.
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TheSpecialist
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« Reply #182 on: September 18, 2006, 12:37:41 PM » |
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That's correct, Geremia. Anyway, still not anybody who has made a correct ISO and tried it ? About making a DL ISO: you don't even have to make the correct ISO size => just use a program like DVD decryptor in which you can set the breakpoint manually and use the breakpoint that's in all the tutorials out there. Then you should have no problems. So in short: 1. rip files, mod/replace anything you want, create ISO, size doesn't matter (as long as it's not bigger than normal xbox 1 is, about 6.8 gb i believe ?) 2. build ISO with isobuilder (so it contains the video partition, SS etc) 3. burn with dvd decryptor, using the normal xbox 1 breakpoint (see tutorials on xbox scene) There u go, no manual patching needed at all 
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« Last Edit: September 18, 2006, 12:40:30 PM by TheSpecialist »
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revolt
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« Reply #183 on: September 18, 2006, 12:57:28 PM » |
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to bad i lost my dvd key. today 20 dl came in that i ordered last week, i would love to try something. its about time someone finds a way to fix the problem with lost dvd keys 
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if i wanted flaming i would have asked how to let my 360 use a 250gb hardisk with build in coffee machine.
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klipseracer
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« Reply #184 on: September 18, 2006, 07:06:25 PM » |
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I've not already readed all the thread, but about SL disks, you must take in consideration that the first bytes of the SS are alternative PFI used when disk unlocked, and that alternative PFI tells the drive that the disk is duallayer and the track pitch is (i don't remember the exact value), anyway a SL disk has a different track pitch, so once unlocked (if unlocked) the disk will be unreadable, unless you modify the first bytes of the SS according to SL disk specification, but console could check the SS first bites.
Could you be more specific? So im assuming the console itself REQUIRES the disc to be DL to run? am i right? If not, could a modified PFI help out here? If that doesn't work, a modified SS could fix the track pitch problem? What steps need to be taken to modify the SS for this to work. Maybe we could have some sort of patcher for xb1 SS's. Someone please elaborate. to bad i lost my dvd key. today 20 dl came in that i ordered last week, i would love to try something.
its about time someone finds a way to fix the problem with lost dvd keys
There is, you have to unsolder the chip though. Anyway, still not anybody who has made a correct ISO and tried it ?
I will tonight. I'll waste another dvd on this! However, The original disc itself rejects the mech.xbe for the mech assault demo that is on there. There is a demo for the tao feng game or whatever that is. and see if it rejects that as well.
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« Last Edit: September 18, 2006, 07:32:49 PM by klipseracer »
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TheSpecialist
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« Reply #185 on: September 19, 2006, 06:05:07 AM » |
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So im assuming the console itself REQUIRES the disc to be DL to run? am i right?
No, the console itself doesn't require anything at all. After unlocking, the FW uses the PFI from the SS, so it uses that track pitch. What I did on xbox 1 (and should be possible on he 360 too) is to make sure that the disk never unlocked. This way, it accepted my game ISO, that was burned to single layer and burned to $30000 instead of $60600. But of course, there are different ways: you could let it unlock and then just let it use the real PFI instead of the one from the SS. What steps need to be taken to modify the SS for this to work. Dunno for sure about the 360, but for xbox 1 the SS is signed so you won't be able to mod the PFI. Besides, like I said, there's a check in the FW for disc type (at least for xbox 1, i figure for the 360 too) that has to be patched first. However, The original disc itself rejects the mech.xbe for the mech assault demo that is on there. That indeed sounds like a waste of DL disc. If it doesn't run from the original, why would it run from a modded disc ? or do u mean that the *360* rejects it ? I don't think that would be a good test anyway. Better would be: use the demo disk image that was posted before and use this one, because it contains only 40 mb. Then add *all* data from an 'unsupported game title' to it and burn it like described above in my previous post. It's piss easy and a fun experiment, dunno why anybody hasn't tried it yet  We're on page ten of this thread already 
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« Last Edit: September 19, 2006, 06:43:00 AM by TheSpecialist »
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Serie
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« Reply #186 on: September 19, 2006, 07:07:36 AM » |
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TS we definilly need a tool to make the iso, cause im sure this demo bypasses the emulator auth, could u help us doing a tool for that ?, i would even upload the entire iso if is needed.
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TheSpecialist
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« Reply #187 on: September 19, 2006, 07:51:47 AM » |
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TS we definilly need a tool to make the iso, cause im sure this demo bypasses the emulator auth, could u help us doing a tool for that ?, i would even upload the entire iso if is needed.
You don't need a tool. All you got to do: 1. Create an ISO you want to burn (so containing the replaced files) with any iso tool you like (qwix for example) 2. build the iso with isobuilder (so it adds the video partition and the SS). I never used this tool myself, but as I understand from klipseracer, it works for xbox 1 as well (you'll probably have to tell it to create a xbox 1 iso instead of 360) 3. Burn with Dvd decryptor, follow this tutorial: http://forums.xbox-scene.com/index.php?showtopic=514437. Only thing to change: set the layer breakpoint to 1913776 (this is xbox 1). It will probably work with cloneCD to, butif you're going to use CloneCD, make sure it sets the breakpoint to 1913776 (it will show which breakpoint it uses, before burning).
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« Last Edit: September 19, 2006, 08:19:59 AM by TheSpecialist »
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Tiros
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« Reply #188 on: September 19, 2006, 09:31:46 AM » |
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I don't think that would be a good test anyway. Better would be: use the demo disk image that was posted before and use this one, because it contains only 40 mb. Then add *all* data from an 'unsupported game title' to it and burn it like described above in my previous post. It's piss easy and a fun experiment, dunno why anybody hasn't tried it yet  We're on page ten of this thread already  I tried it. "This game does not match region for your console" Blah blah blah  If that doesn't work, a modified SS could fix the track pitch problem? What steps need to be taken to modify the SS for this to work. Maybe we could have some sort of patcher for xb1 SS's. Someone please elaborate. http://www.xboxhacker.net/forums/index.php?topic=3293.msg28446#msg28446we definilly need a tool to make the iso, cause im sure this demo bypasses the emulator auth, could u help us doing a tool for that ?, i would even upload the entire iso if is needed. I too think we need the tool but not for the same reason. The only "emulator auth" is the C/R, when/if it completes the game will load. There is no "list", if the XBE uses only libraries supported by the EMU it will work.
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« Last Edit: September 19, 2006, 09:39:44 AM by Tiros »
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« Reply #189 on: September 19, 2006, 10:11:40 AM » |
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well i already said that this demo works on pal machines but not in jap machines, dunno about usa machines cause i dont have one, i really think a single layer hack for the xbox1 would help us a lot in the task
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klipseracer
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« Reply #190 on: September 19, 2006, 02:11:39 PM » |
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sounds like SL disc will only work with the help of a F/W hack. anyone knowledgable about this one?
Also, Tonight is Nip Tuck night so I probably won't get anything done, but tomorrow for sure.
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klipseracer
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« Reply #191 on: September 19, 2006, 02:20:19 PM » |
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2. build the iso with isobuilder (so it adds the video partition and the SS). I never used this tool myself, but as I understand from klipseracer, it works for xbox 1 as well (you'll probably have to tell it to create a xbox 1 iso instead of 360)
The ISOBUILDER rar that comes with the firmware extracts into 2 folders, one for xbox1 and another folder for 360. each folder has a blank.iso image.dvd and a builder.bat you have to put in your own game.iso and ss.bin. when executed, it creates image.000 The only "emulator auth" is the C/R, when/if it completes the game will load. There is no "list", if the XBE uses only libraries supported by the EMU it will work.
I will test this statement as soon as go buy an unsupported game and burn it with brute force. It may be possible that the mech.xbe that is an included demo on brute force, may not have the C/R auth process built into the xbe to pass, which may be the reason why it will not 'support the xbe'. If I had a copy of mech assault i would test this directly, but I'm going to go out and buy a copy of Phantasy star online which has been my main goal this whole time, rip it, and give that a shot. I spend so much $$ on stupid stuff... hopefuly im not wasting my money eh?? @Tiros also, I like your idea about stuffing the PFI in at the last minute, however I don't know the least bit about doing that. I have no FW hacking experience, and i'll leave that up to you guys. Try to experiment and see whats is up with that. stuffing the SS into ram at the last minute could do a couple of things than just enabling a SL disc.
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« Last Edit: September 19, 2006, 02:26:07 PM by klipseracer »
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TheSpecialist
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« Reply #192 on: September 19, 2006, 05:41:08 PM » |
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I spend so much $$ on stupid stuff... Stupid stuff = burning backups to DVD and waste your time by playing them Cool stuff = modding things, make systems do things they're not designed to do, go where no one has gone before 
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TheSpecialist
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« Reply #193 on: September 19, 2006, 06:12:22 PM » |
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I tried it. "This game does not match region for your console" Blah blah blah  But the region for the both the xbe's (the one that booted first and executed the other) were the same and matched your 360 ?
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klipseracer
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« Reply #194 on: September 19, 2006, 06:46:44 PM » |
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I tried it. "This game does not match region for your console" Blah blah blah  But the region for the both the xbe's (the one that booted first and executed the other) were the same and matched your 360 ? I don't know what region tiros's box is, but im assuming its a NTSC box. I think he is trying to say he tried the demo disc the 40 meg file off rapid share and it didn't work. even if he did put an unsuported NTSC game inside instead of the demos, he wouldn't even get to try that part due to the fact that the demo disc wouldn't even start. Brute force WILL start up. I haven't tried it with a NTSC game inside, however I am thinking that it will not work because you can't have a disc with 2 security sectors. I think every xbe needs to have a SS that its bound to. Or maybe when a XBE is ran, the security sector is checked, which would be one possible reason for the xbox saying unsupported image because of authentication failure. If this is not the case, then maybe this method will work, if the games we were injecting were of the right region. Nip tuck doesn't come on until 10pm, so maybe i'll run out and rent a couple games to try.
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Tiros
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« Reply #195 on: September 19, 2006, 07:49:26 PM » |
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I tried it. "This game does not match region for your console" Blah blah blah  But the region for the both the xbe's (the one that booted first and executed the other) were the same and matched your 360 ? I don't know what region tiros's box is, but im assuming its a NTSC box. I think he is trying to say he tried the demo disc the 40 meg file off rapid share and it didn't work. even if he did put an unsuported NTSC game inside instead of the demos, he wouldn't even get to try that part due to the fact that the demo disc wouldn't even start. Brute force WILL start up. I haven't tried it with a NTSC game inside, however I am thinking that it will not work because you can't have a disc with 2 security sectors. I think every xbe needs to have a SS that its bound to. Or maybe when a XBE is ran, the security sector is checked, which would be one possible reason for the xbox saying unsupported image because of authentication failure. If this is not the case, then maybe this method will work, if the games we were injecting were of the right region. Nip tuck doesn't come on until 10pm, so maybe i'll run out and rent a couple games to try. Correct. I did not try to insert another xbe. But I'm not sure I get the point. What exactly are you trying to accomplish? Why do you need to put the XBE in a shell? If it is to try and run a game that previously would not work, it will still not work in a shell. If the XBE passes the C/R it boots, as long as it uses only supported libraries. Period. There have been games mentioned already that work but are not on the "list". The thread got started about the dashboard, but now what is the goal?
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klipseracer
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« Reply #196 on: September 19, 2006, 10:23:28 PM » |
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here is the issue. The 360 emulator will accept brute force's demos.xbe... so your saying that the demo.xbe passes c/r? what does demos.xbe have, that any other xbox game doesnt' have? the other data is still signed. and im sure microsoft didn't go out and handpick demos.xbe to work in this situation on a game that nobody likes anyways.
The point at the moment, is to get unsupported xbe's working. getting past the initial c/r detection with a supported game, then launching an unsupported xbe after the c/r has passed is MY goal here. now, does the emulator check every xbe ran? or just the first one? so if it DOES check, that means that the demos.xbe has to have a built in SS right? I doubt that.
Now so I can burn this DL disc and test it, before I waste a disc, will someone please tell me how to check the region code of a xb1 XBE.
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« Last Edit: September 19, 2006, 10:25:57 PM by klipseracer »
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klipseracer
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« Reply #197 on: September 19, 2006, 11:38:38 PM » |
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actually, there is a program that redline informed me about called xbedump and with a couple command line parameters it was able to tell me everything i need to know. awesome.
EDIT: confirmed, my pac man is region 4. which is "elsewhere" heh...
good thing I checked, because my version of PSO is japanese... phew! I guess I just have to go and get a NTSC copy. shouldn't be more than 5 bucks at ebgames.
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« Last Edit: September 19, 2006, 11:43:04 PM by klipseracer »
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Serie
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« Reply #198 on: September 20, 2006, 03:15:36 AM » |
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i told it before the demo disc ids PAL and dosenīt works in JAP machines, so i suposse it doenīt works on USA machines also. IT WORKS ON PAL MACHINES
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klipseracer
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« Reply #199 on: September 20, 2006, 03:48:21 AM » |
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i just purchased phantasy star online US version brand new in plastic from amazon for 18$ shipped. This way I can get the SS if I end up needing it for some reason, and I can see if the 360 loads it also  as far as the dashboard running, its a pretty big file but i'll try that too maybe tomorrow.
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