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TheSpecialist
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« Reply #140 on: September 16, 2006, 03:45:26 PM » |
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Just found this topic, why is it in 'xbox 360 general discussion' ? Should be in hacking/research. Anyway, although I doubt that an 'unsupported' XBE will open up new possibilities, it's fun to try to get an unsupported XBE running of course  So, as I understand: You guys created a DL XBOX 1 DVD and on this disc, you replaced a XBE in the demo folder with another XBE and it worked ok on a XBOX 1 ? Did this disc run on a FW modded *virgin state* xbox 1 ? And the replaced XBE would boot ? If so, then it should boot on the 360 too. If not, then the emulator checks the XBE before launching. Anyway, I like your idea Revolt !
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klipseracer
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« Reply #141 on: September 16, 2006, 07:41:43 PM » |
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I got another copy of brute force and It does have the demos on it. Its the very first option. Demos or Start. The demo selection layout is a little different. we'll see if it works any better.
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klipseracer
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« Reply #142 on: September 16, 2006, 07:45:06 PM » |
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Just found this topic, why is it in 'xbox 360 general discussion' ? Should be in hacking/research. Anyway, although I doubt that an 'unsupported' XBE will open up new possibilities, it's fun to try to get an unsupported XBE running of course  So, as I understand: You guys created a DL XBOX 1 DVD and on this disc, you replaced a XBE in the demo folder with another XBE and it worked ok on a XBOX 1 ? Did this disc run on a FW modded *virgin state* xbox 1 ? And the replaced XBE would boot ? If so, then it should boot on the 360 too. If not, then the emulator checks the XBE before launching. Anyway, I like your idea Revolt ! No, the idea to replace the demos or the files was my idea, but what patito was able to do was replace the online.xbe and the offline.xbe in Tom clancy's pandora tomorrow game with the fairly odd parents default.xbe(renamed to online.xbe and offline.xbe). when ran, one of the two created what is beleved to be a IN-GAME dirty disc error. and not a 360 blade error. Im going to attempt the demos as soon as I rip the game. Means I have to flash to 2.1....UHG.. my 1.3 has worked for so long without problems.
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klipseracer
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« Reply #143 on: September 17, 2006, 03:34:37 AM » |
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Ok, so I copied brute force to my xb hd and one thing I noticed different about brute force, is that the demo.xbe and the default.xbe for the game are both in the root directory. and with halo, the xdemos.xbe file to launch the demo selector is inside of a xdemos folder.
First, I stuck pacman world 3 inside of the /mech folder. i loaded the game, went to the demos menu, then clicked on mech assault, and it loads a black screen, with part of some graphic, and locks up. I think this has something to do with the pac man game making references to data in the root directory. and that isn't where its running from.
Second, I put pacman into the root directory, along with the default.xbe for the brute force game, and i rename it from mech.xbe to demo.xbe. guess what, it boots right up this time. So whenever I get time, maybe tomorrow, i'll rip my xbox apart again, reflash with v2.1, rip a raw image of brute force, and inject a game into it. and see if it works. cross your fingers.
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klipseracer
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« Reply #144 on: September 17, 2006, 05:58:16 AM » |
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yeah, so i was scared to flash to 2.1 and i should have been. i flashed the drive, i use a usb-sata adaptor. everything was connected right. and i ejected my tray and there was a game in. i took it out. and i remember reading somewhere that people were getting their drives flashed hella quick by leaving the tray open. mine always flashed fine with no errors, took about 3 mins. so i decided to give it a try. flashed perfect, all first time as always. said all pass you can now turn off your console. so i closed the flasher, and powered my xbox off. but my tray stayed open. weird. Anyways, i pushed the tray closed and threw my xbox back together. total time, maybe 10 mins to dissasemble, flash and reassemble. turned on my xbox. the power indicator was blinking... and my xbox hung predash. just sat there.. xbox live signed in. then finally my dash popped up. tray wasn't working. drive is bricked. f***. i fiddled with it for about 30 mins.then took it apart, tried to flash again, couldn't get the modeb command to work. $#!t!!!!tray wasn't working right. i took apart the drive halfway, opened the tray with the gear, and tried to reflash it. still nothing. i was fiddling with the tray, and suddenly the tray closed...wtf? pushed the button again and it opened. put everything back together and now its all working. WHAT THE $#!t!???!!? the xbox gods have given me another chance!  In any case, i'll be ripping the game as soon as i take it all apart again, (d'oh!) I need that new adaptor from team xecuter.
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hanzi
Newbie

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« Reply #145 on: September 17, 2006, 06:16:21 AM » |
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Hello,
Itīs the first time Iīm on xboxhacker. Great forum. As I was reading this thread I remembered Top Spin. This game has 9 xbes in the root folder, including the default xbe. TopSpin(Career).xbe Topspin(Game).xbe TopSpin(Menu).xbe TopSpin(Online).xbe TopSpin(PlayerCreator).xbe TopSpin(Shop).xbe TopSpin(Stop).xbe TopSpin(Training).xbe
I used to map a button in Avalaunch to quickstart the Topspin(Game).xbe, from there the TopSpin(Online).xbe can be started. The others can only be started in game .
Canīt remember if there was an update or online.xbe in the first place, i used to erase them from my hdd.
Thought this might make a good "shell".
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TheSpecialist
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« Reply #146 on: September 17, 2006, 06:29:46 AM » |
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No, the idea to replace the demos or the files was my idea, but what patito was able to do was replace the online.xbe and the offline.xbe in Tom clancy's pandora tomorrow game with the fairly odd parents default.xbe(renamed to online.xbe and offline.xbe). when ran, one of the two created what is beleved to be a IN-GAME dirty disc error. and not a 360 blade error. Im going to attempt the demos as soon as I rip the game. Means I have to flash to 2.1....UHG.. my 1.3 has worked for so long without problems.
I've made that 'recap' since some things were still not clear to me and still aren't after this post. Could you please elaborate: As I understand, the problem occured on the 360, but did it run on an original xbox 1 which was unmodded, except for hacked FW ? If this is NOT the case, then something went wrong either with disc creation or maybe with other security related problems. So, I think getting it running on a FW modded *virgin state* xbox 1 should be the first priority. Only if this works, it makes sense to try it on the 360. Anyway, if it doesn't work on the xbox 1, it might be a security related problem. Maybe *all* XBE's on a disc are somehow related to that one SS ? This could be checked by swapping names of 2 xbe's on the disc (if the SS is linked to both xbe's, this should be possible). Otherwise, it might be because of XDI problems, which can be checked for too. And BTW: are all files on disc that the XBE needs to boot ? Of course, this might also result in a 'dirty disc error' (if the replaced XBE tries to access a file that isn't on disc).
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« Last Edit: September 17, 2006, 06:37:51 AM by TheSpecialist »
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TheSpecialist
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« Reply #147 on: September 17, 2006, 06:46:47 AM » |
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I used to map a button in Avalaunch to quickstart the Topspin(Game).xbe, from there the TopSpin(Online).xbe can be started. The others can only be started in game .
This is very interesting. So you're saying that not all XBE's can be started from avalaunch but some only can be started ingame ? What error do you get if you try to start them from Avalaunch ?
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« Last Edit: September 17, 2006, 07:04:20 AM by TheSpecialist »
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TheSpecialist
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« Reply #148 on: September 17, 2006, 07:07:31 AM » |
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So, to recap: 1. make sure the replaced XBE boots on a soft/chip modded xbox 1. If this works, then the ISO is correct, containing all needed files for the replaced XBE to boot. 2. Make sure it boots on a virgin state FW modded xbox 1. If this works, then the SS is correct and the replaced XBE is not linked to it (if it comes from another disc of course that is). BTW, make also sure that your ISO creation software doesn't (auto) patch the XBE, which will prevent it from running on a virgin state FW modded xbox 1 of course (and it won't run on the 360 for sure). 3. Try it on the 360. If it doesn't boot, then the emulator checks the XBE against it list of allowed XBE's and then there's not much we can do about it. If it *DOES* boot, then you can enjoy the fun of being the first person booting an 'unsupported' XBE on the 360 
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« Last Edit: September 17, 2006, 07:18:08 AM by TheSpecialist »
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hanzi
Newbie

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« Reply #149 on: September 17, 2006, 07:12:30 AM » |
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This very interesting. So you're saying that not all XBE's can be started from avalaunch but some only can be started ingame ? What error do you get if you try to start them from Avalaunch ? First of all, I made a mistake in my first post.Itīs Topspin(Menu).xbe I shortcutted to. Iīm saying that from Topspin(Menu).xbe which is the Gameīs main menu, you can only start Topspin(Online).xbe. From Avalaunch you can start them all. Career gives a blue screen, Game starts a quick match, Online is the multiplayer menu... Havenīt looked into all of them
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TheSpecialist
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« Reply #150 on: September 17, 2006, 07:15:28 AM » |
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From Avalaunch you can start them all.
Ok, that makes sense 
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Serie
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« Reply #151 on: September 17, 2006, 10:19:36 AM » |
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TS have u got any way to know if the xbe is linked to the xbe without burn a double layer disc ? , maybe im wrong but i remember you said that you managed to boot a single layer disc with your own hack on the x360. Anyways i have a XBOX1 DEMO disc that works in the x360, in some versions of the emulator it has problems (in the latest version the menu canīt be seen, but you can still launch the demos moving the pad) and i dumped the demo. I replazed with a dummy every video or demo data and keep every .xbe and every file that the demo needs for boot, and im uploading it to rapidshare(its 40mb) with ss.bin included, i think this will help you all with your task, i tested the demo on my JAP x360 and its not region free, dunno about usa cause i only have a jap and a pal x360. Here is the link, enjoy http://rapidshare.de/files/33457124/OXM_34.rar
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« Last Edit: September 17, 2006, 11:01:37 AM by Serie »
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TheSpecialist
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« Reply #152 on: September 17, 2006, 11:36:57 AM » |
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TS have u got any way to know if the xbe is linked to the xbe without burn a double layer disc ? , maybe im wrong but i remember you said that you managed to boot a single layer disc with your own hack on the x360. No that was for xbox 1. I don't think that the disc type has something to do with the ss/xbe linking. Anyway, interesting that your demo disc works on the 360. Did u try to put in another xbe already ?
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Serie
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« Reply #153 on: September 17, 2006, 11:51:56 AM » |
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i havenīt tried to put another .xbe inside the demo, cause i dont know how to make a proper double layer iso, and i dont even know if there is some check on xbox games in the seccond layer as in x360, but this demo has a nice .ini file where u can add as many .xbe as you want, havea a look on it, i think that this demo could be the solution to boot non compatible games, the demos that are in the disc work in every version of the emulator and there are some as blinx that was not supported, so i think thats a better change than loose time with brute force and other games  Good luck and please coment results 
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revolt
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« Reply #154 on: September 17, 2006, 12:55:41 PM » |
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i dont know why i did it but i have donloaded the demo disk and just burned it to a cd-r. now the thing is that i dont get the usual error. but i get a white flash over my tv screen and the message: this original xbox game has encountered a problem and cant continue. for more info go to www.xbox.com/supportx:2692.0 b:1884.0 does anybody know why i get this ?
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if i wanted flaming i would have asked how to let my 360 use a 250gb hardisk with build in coffee machine.
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Arakon
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« Reply #155 on: September 17, 2006, 01:03:18 PM » |
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cause the security check failed. that happens when you put any xbox 1 backup in.
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I do NOT give support by email, PM, ICQ or whatever. Anyone annoying me that way will have his balls removed. With a rusty butterknife. Slowly. And I'll enjoy doing it.
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klipseracer
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« Reply #156 on: September 17, 2006, 01:13:54 PM » |
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its because you've burned it to a cdr. Anyways, TS, I would test in that exact fasion on a f/w modded xb1, but I don't have a secnod xbox that works that i can mod. Anyone have a F/W hacked xbox??? Regardless, I have 10 more DL verbatims staring me in the face.well....staring at the side of my head. Serie, you are going to need to use wxripper or flash your drive with a firmware that supports SS extraction. As I understand, the problem occured on the 360, but did it run on an original xbox 1 which was unmodded, except for hacked FW ? If this is NOT the case, then something went wrong either with disc creation or maybe with other security related problems.
So, I think getting it running on a FW modded *virgin state* xbox 1 should be the first priority. Only if this works, it makes sense to try it on the 360.
Anyway, if it doesn't work on the xbox 1, it might be a security related problem. Maybe *all* XBE's on a disc are somehow related to that one SS ? This could be checked by swapping names of 2 xbe's on the disc (if the SS is linked to both xbe's, this should be possible). Otherwise, it might be because of XDI problems, which can be checked for too.
And BTW: are all files on disc that the XBE needs to boot ? Of course, this might also result in a 'dirty disc error' (if the replaced XBE tries to access a file that isn't on disc).
To answer those questions: Nope, it has only been tested working on my softmod box, and patitos chipped box. Yes, typically that would be more practical to get it working on a xb1, but i have 10 extra DL discs, and no F/W modded box. Scratch the xdi problems, i've gotten around that already. Brute force is very basic, it has no xdi files. And I fear the same security, microsoft could EASILY prevent this from happening. maybe they already have. He made sure all the files were there. but im thinking it might just be a compatibility problem. Im going to rip bruteforce tonight... who has the best clue on how to inject the files in there?
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TheSpecialist
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« Reply #157 on: September 17, 2006, 01:19:28 PM » |
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i havenīt tried to put another .xbe inside the demo, cause i dont know how to make a proper double layer iso, Well, I can't test it myself either, since I don't own a 360  But here's how to make DL DVD, that should work on both a FW modded virgin state xbox 1 and the 360, containing your own customized files. 1. Insert *original* XBOX 1 DVD into your xbox 1 and FTP to your xbox, rip all files. If your ripping from a backup, then you have to be sure that the XBE's are not pached (like some XBE's are => the signature will be broken of course and there's no way this will run on the 360  ). 2. Now add or replace XBE's like you want or modify any file like you want (just don't mod the XBE's themselves, hehe) 3. Create an ISO with these files (make sure your iso creation software doesn't autopatch the XBE). Make sure that the size of this ISO is below 3.6 gb. 4. Now add the video partition or dummy bytes: create an 'empty' file of exactly 405,798,912 bytes and insert this file at byte 0 of your ISO. Keep in mind that the video partition for xb1 is different in length than the 360 => just make sure that you add exactly 405798912 bytes (which is the correct size of xbox 1 video partition) 5. insert a block of 'dummy' bytes after the last byte of the ISO. This block should be AT LEAST as big as the ISO including the video partition. This will make sure that the game data will be burned to layer 0 and the 'filler' data to layer 1. Keep in mind that the ISO should not become bigger than your DVD DL capacity. I don't think it really matters how much bytes you insert, but for example: if your ISO is 1 gb AFTER the video partition has been added, then add at least 1 gb to the ISO (just add some more, to be sure  ) 6. Insert the SS 7. Burn it to a DL DVD. SO in short: your iso should start with the video partition (or 'dummy' file from exactly 405798912 bytes), then the ISO you created and then the big block of dummy bytes. You can use different programs to add dummy bytes to the ISO, like hexworkshop should do the job. You can verify if everything is in place: read LBA sector $30620 (with dvdinfopro), it should start with "MICROSOFT*XBOX*MEDIA. And read the location of the SS and see if the SS is in the right place.
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« Last Edit: September 17, 2006, 01:44:13 PM by TheSpecialist »
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Serie
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« Reply #158 on: September 17, 2006, 01:33:27 PM » |
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Serie, you are going to need to use wxripper or flash your drive with a firmware that supports SS extraction.
man do u think im a n00b ? just have a look inside the rar and you will see the ss.bin, i dont even have an xbox1. TS i would do the tests but i dont have any blank DL atm
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klipseracer
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« Reply #159 on: September 17, 2006, 04:23:44 PM » |
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im not adding the zero's, im going to use the iso creator included with the xtreme package.a copy of brute force and pac man world 3 together is about 6 gigs. im making the iso now, then i'll patch it... then i'll burn and ill let you guys know what happens.
EDIT: i can't get my 47DJ to work with v2.1 first of all, i have to hit the eject button 2 times to open or to close it. secondly, iso buster give me that invalid error. its because the address given to rip to is outside the total disc size. which is comming up at about 13-14 megs on my brute force cd. it only see's the video partition. at least part of it. i have been searching around, has anyone figured this out? Also, i can get the SS from the disc, but i think it gave 3 warnings saying the C/R function wasn't supported. will it still work?
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« Last Edit: September 17, 2006, 04:25:42 PM by klipseracer »
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