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Author Topic: original xbox1 dashboard on xbox 360 ?  (Read 52159 times)
patito
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« Reply #80 on: August 13, 2006, 08:29:49 PM »

no,splinter cell pt does not has demos,i have halo,but the demos there are not playable.

this is whats in my copy of halo\xdemos:

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klipseracer
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« Reply #81 on: August 13, 2006, 10:18:31 PM »

Im pretty sure the .xdi files are signed as well. or something because if i open xdemos.xdi with a hex editor and change 1 byte, it says corrupt XDI and if i change it back its fine... i just changed one letter in the tittle of the demo...
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loon
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« Reply #82 on: August 14, 2006, 01:35:57 AM »

just looked and my version of halo is the classic version
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loon
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« Reply #83 on: August 14, 2006, 06:32:36 AM »

i am gonna see if i can get oddworld and see if i can swap the xdemos folder with one in fusion frenzy and maybe then we can get the demos to work
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loon
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« Reply #84 on: August 14, 2006, 07:39:33 AM »

just swapped my halo for an original release and all the demos are videos, so i got oddworld and i am going to replace the xdemos folder with the one in fusion frenzy and test it in the normal xbox, and i do have an original xbox with modded firmware but it will only take dual layers, so that is the only way to test
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loon
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« Reply #85 on: August 14, 2006, 08:55:18 AM »

swapped them over and all the demos work fine, but because i renamed fusion frenzy's default.xbe to gotham.xbe it just hangs on a black screen,so it looks like renaming the xbe files breaks the signature so we need a demo etc within the game which has a default. xbe only so we can replace them.The xdi file also tells the xbe what to look for, if you open it in notepad you will see,and by the way i have already tried altering this file to look for default.xbe instead of gotham.xbe and it just says corrupt data so this must be signed also.
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klipseracer
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« Reply #86 on: August 14, 2006, 10:15:46 AM »

i've opened the xdi file with a hex editor, changed one byte and it says corrupt. so it has to be signed.
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loon
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« Reply #87 on: August 14, 2006, 10:23:08 AM »

yes if this is gonna work we need an xdemo folder with default.xbe in it and then it will probably work.
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klipseracer
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« Reply #88 on: August 14, 2006, 11:26:56 AM »

Or, we need an xdi maker. But I guess that would mean knowing how to sign the files...

There is a xdi maker if you search around. Im not sure if it would be helpful in this case.


EDIT: Now that I think about it, If it were really a signiture problem, that doesn't matter if my box is softmodded does it? I think it should load anyways even if the software isn't signed. So I think its a problem other than the signiture because thats what I thought the softmod did. Allowed unsigned code to run. So do some more thinking and reasearch because I think its something else that is stopping this from working other than this. Must be the demo or halo or the xdi file.
« Last Edit: August 14, 2006, 11:31:04 AM by klipseracer » Logged
loon
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« Reply #89 on: August 14, 2006, 11:48:18 AM »

have you got the halo pal ss file because i don't think mine is working
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jaimebenlasnow
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« Reply #90 on: August 14, 2006, 02:40:17 PM »

If your Xbox Is Softmodded that's not a problem of signiture
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loon
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« Reply #91 on: August 14, 2006, 02:49:01 PM »

This is for the 360 mate
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klipseracer
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« Reply #92 on: August 14, 2006, 04:20:47 PM »

We are testing on the xbox1, so I think its just a compatibility problem. We need to find a way to modify xdi files. Breaking the signiture shouldn't be an issue. Maybe the value I changed was an important value. I'll try other things.
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jaimebenlasnow
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« Reply #93 on: August 14, 2006, 08:12:00 PM »

Ok Sorry But I dont Really Understand Waht You Want To do I Know That You Want To get The Xbox 1 Dashboard On The 360 But how Do you Want To Get That Working
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klipseracer
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« Reply #94 on: August 14, 2006, 08:30:22 PM »

Well, First, the original idea was to load up a game, and replace the xbe with another xbe from a different game.

So far, we have had minimal success, however instead of burning 1000 DL discs, we are testing on the xb1 itself since when/if it does work, it will use the 360's xb1 emulator.

So far, we have got the fairly odd game to load from inside of splinter cell pandora's tomorrow, however it did not work on the 360, gave a IN GAME splintercell error stating there was a problem with the disc. Fortunately, it was not a 360 blade error, so the emulator apparently had no problem with it, the game itself did.

So now, I think we need to launch a game from a game that includes demos like the HALO CE launch title that had fuzion frenzy. So far, no luck loading it, it just goes to a black screen and freezes. Might be a problem with the .xdi file as I am assuming. But all testing and opinions are allowed here.

I am at work right now, however when I get home, I am going to do more hex editing on the .xdi file to see if in fact it is really signed(i doubt) and if the signiture is really the reason it is failing in the boot process. If a modded xbox1 doesn't allow it to boot, it is most definately a problem with the demo menu inside of halo, or a compatibility issue, not a signiture issue. Anyone that can give names of other games that are supported by the 360 emulator that have demos on them are more than welcome to post.

EDIT:
My ultimate goal is to launch an unsupported xbe through another game using the emulator, and possibly triggering a glitch or a crack in the security. I am using PSO as an example because it has been done before, and I have access to the encryption scheme phantasy star online uses to communicate with the sega servers. PSO saves data, loads data, and interacts with the console in may ways. We may be locked into the emulator mode even if we do hack it, but hey, even if I could do half of the stuff my modded xb1 does on my 360, that would more than suffice.

Cheers!
« Last Edit: August 14, 2006, 08:33:24 PM by klipseracer » Logged
jaimebenlasnow
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« Reply #95 on: August 14, 2006, 08:53:27 PM »

Oh Fast Replay,

The xdi might not be signed it could ,Like you said,be a problem of compatibility or Bad renaming so the file is not recognize but why would they have signed an xdi they wasn'nt thinkin of a hack like that and if the xbox 1 emulator is hack it's a big thing for the 360 cause we could maybe acces to the flash or the ram and get some code and do a real hack of the console

But something is coming to my mind you want to launch an unsupported game on the emulator and i think it is not possible in the way that if we try to launch a game that it's supported it will work but not a game that will not work but i could be wrong if you try launching a game that's supported by the 360 will be recognize and the other will work cause the 360 will think it the same game

I Am A Newb So That's Just Speculation But Speculation Are Always Good Cause They Are The Thing That's advance research
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Arakon
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« Reply #96 on: August 14, 2006, 09:36:32 PM »

the filename is not part of the signature.
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I do NOT give support by email, PM, ICQ or whatever. Anyone annoying me that way will have his balls removed. With a rusty butterknife. Slowly. And I'll enjoy doing it.
klipseracer
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« Reply #97 on: August 14, 2006, 10:15:37 PM »

what about the size?
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stonersmurf
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« Reply #98 on: August 14, 2006, 10:21:43 PM »

what about the size?
No the signature tells the system exactly how big the file is. You can put unlimited zeros after the end of the file and it will still work.
« Last Edit: August 14, 2006, 10:25:02 PM by stonersmurf » Logged
klipseracer
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« Reply #99 on: August 14, 2006, 10:24:00 PM »

Good news, I edited the .xdi file to find fuzion frenzy at: FuzionFrenzyDema.xbe instead of fuzionFrenzyDemo.xbe and it didn't say it was a corrupt XDI. So, let me change that to default.xbe and see what happens.

Arakon, ecellent. but will it allow the system to read or write to any of the data past the lotted amount the signiture acknowledges?


EDIT: Ok, I've sucessfully changed the name of the file INSIDE the .xdi from: FuzionFrenzyDemo.xbe to tttttttttttttttt.xbe and it still accepts it. However, When I try to make it default.xbe It says corrupt. This may be partly due to my horrible hex editiing.

The way the xdi is setup, it will give

A. The name of the title :which i've tried to change with no luck
B. The location of the xbe which i've changed the actual .xbe file name.
C. The location of the Picture displayed for the video/demo when in the demo menu
D. Then some curtcr sequence and then if its a demo or video

I have not tried to change the folder name yet. In this specific case it is:
Fuzion Frenzy(00)(00)Fuzion\FuzionFrenzyDemo.xbe(00)Fuzion\ff.png(00)(00)(00)curtcr(00)Interactive Demo(00)

where anything inside the () is the actual hex data. in this case 00's.

if I make it:

Fuzion Frenzy(00)(00)Fuzion\default.xbe(00)Fuzion\ff.png(00)(00)(00)curtcr(00)Interactive Demo(00)

It gives invalid xdi error

If i make it:

Fuzion Frenzy(00)(00)Fuzion\default.xbe(00)(00)(00)(00)(00)(00)(00)(00)(00)(00)Fuzion\ff.png(00)(00)(00)curtcr(00)Interactive Demo(00)

It also says corrupt. trying to figure out other ways to modify it to default.xbe without corrupting up the xdi.
« Last Edit: August 14, 2006, 11:03:03 PM by klipseracer » Logged
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