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May 21, 2013, 06:01:18 AM


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Author Topic: Can I use objs compiled with GCC with the Xbox 360 SDK?  (Read 2540 times)
Uukrul
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« on: May 07, 2012, 07:58:51 AM »

When I add an obj compiled with the libxenon toolchain I get the following error: "fatal error LNK1107: invalid or corrupt file: cannot read at 0x94C5C"

Is it possible to add a gcc obj to a 360 Visual Studio project? If the answer is affirmative, what toolchain do I need?

I can add objs compiled with MinGW to a VS project for the old Xbox so I thought I could do the same thing for the 360 Sad

Thanks in advance.
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cory1492
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« Reply #1 on: May 07, 2012, 02:44:11 PM »

Currently not possible. Someone who is (really) good at modifying cross compilers might be able to bridge the gap, but as it stands all the PPC cross compilers I've used will not produce libs that are linkable and also use an entirely different register scheme in the assembled code.
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Uukrul
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« Reply #2 on: May 07, 2012, 04:25:39 PM »

 Cry

Thanks for the reply.
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