Author Topic: build.py for trinity 14719 out in the wild  (Read 1662 times)

raidenxtribe

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build.py for trinity 14719 out in the wild
« on: March 05, 2012, 03:39:12 PM »
no more talking, build.py is out and it's not from team xecuter ! ^_^

http://www.consoleopen.com/xbox360/build-py-per-slim-14719-rilasciato-da-consoleopen-com/

loon

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Re: build.py for trinity 14719 out in the wild
« Reply #1 on: March 05, 2012, 04:10:34 PM »
what is this then lol?

Gazcoigne

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Re: build.py for trinity 14719 out in the wild
« Reply #2 on: March 05, 2012, 04:20:29 PM »
ok that lets us build the ecc file but are the timings the same or do they need changed?

ddxcb

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Re: build.py for trinity 14719 out in the wild
« Reply #3 on: March 05, 2012, 04:30:46 PM »
no more talking, build.py is out and it's not from team xecuter ! ^_^

http://www.consoleopen.com/xbox360/build-py-per-slim-14719-rilasciato-da-consoleopen-com/

1) Screw third party sites.
2) and not hard to modify the build.py?
I'm a ADD modder, got to mod or be bored xD

Gazcoigne

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Re: build.py for trinity 14719 out in the wild
« Reply #4 on: March 05, 2012, 04:44:41 PM »
seems timings are the same

"No more talking! Build.py for 14719 slim (trinity board) is out in the wild thanks to marchisio and vola, old glitchip and old timings are still working !"

peshkohacka

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Re: build.py for trinity 14719 out in the wild
« Reply #5 on: March 05, 2012, 04:50:13 PM »
the build script is a slightly modified version of the one Tiros/Gli posted, it replaced (if found) 9230 with 9188 and patches the fusecheck inside CB_B

Certainly not something new and certainly not a breakthrough, actually that's what xeBuild did a week or two ago.

raidenxtribe

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Re: build.py for trinity 14719 out in the wild
« Reply #6 on: March 06, 2012, 03:14:52 AM »
the build script is a slightly modified version of the one Tiros/Gli posted, it replaced (if found) 9230 with 9188 and patches the fusecheck inside CB_B

Certainly not something new and certainly not a breakthrough, actually that's what xeBuild did a week or two ago.

You didnt' understand a thing about it... if you are on 14719 with no previous dump or cpu key (trinity slim) and you want rgh this build.py works, old version was working only with 14619 or lower...

volamod

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Re: build.py for trinity 14719 out in the wild
« Reply #7 on: March 06, 2012, 03:33:33 AM »
the build script is a slightly modified version of the one Tiros/Gli posted, it replaced (if found) 9230 with 9188 and patches the fusecheck inside CB_B


You're right but it's done WITHOUT cpukey so you can glitch a retail 14719 from zero. Same CB = same timings

utar

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Re: build.py for trinity 14719 out in the wild
« Reply #8 on: March 06, 2012, 05:35:45 AM »
I don't suppose this is what T-X have been talking about?

http://team-xecuter.com/j-runner-build-264-includes-14719-slim-rgh/

I am confused though as I thought the RGH wasn't patchable by MS as there are no fuse checks in CB_A?


kl1k

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Re: build.py for trinity 14719 out in the wild
« Reply #9 on: March 06, 2012, 06:43:21 AM »
Awesome news - Now it would be really cool if one for the phat's came out :)

peshkohacka

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Re: build.py for trinity 14719 out in the wild
« Reply #10 on: March 06, 2012, 10:47:56 AM »
I don't suppose this is what T-X have been talking about?

http://team-xecuter.com/j-runner-build-264-includes-14719-slim-rgh/

I am confused though as I thought the RGH wasn't patchable by MS as there are no fuse checks in CB_A?



No one said MS can't patch the RGH, all Gli said was that since there are no fusechecks in CB_A you can always build an image with 9188 and glitch the console.

Maniaxx

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Re: build.py for trinity 14719 out in the wild
« Reply #11 on: March 06, 2012, 11:26:49 AM »
But there are no fusechecks on CB_A, right? So how can they fix it at all if 1BL code is static in CPU and we can always replace CB_A with an old version?
« Last Edit: March 06, 2012, 11:28:33 AM by Maniaxx »
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