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Author Topic: XexLoadImage :: typeInfo ?  (Read 1070 times)
Dwack
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« on: December 20, 2011, 06:13:54 PM »

I was just wondering if any one had any information on the xexloadimage typeInfo argument?

I've seen 8 and 9 but was just wondering what the uses for each was.

Thanks in advance!
-Dwack
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cory1492
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« Reply #1 on: December 24, 2011, 04:06:41 PM »

No, you haven't seen 8 and 9... you've seen bitfield flags, thus you've seen 0x8 and (0x8|0x1). 0x8 = dll, 0x1 = title process. If you were really looking, you'd have seen 0x40000000 as well, which is 'bind to path'.
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Dwack
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« Reply #2 on: December 25, 2011, 12:53:33 PM »

0x40000000 was also another one I had noticed while looking threw a few log files I had created while hooking load image.

8/9 were the two I saw the most which is why I asked about them in particular. (Just by launching the usual games I play)

I guess I should have figured they were some kind of bitfield flag value. Thanks for your response though. I got another response in a PM from another member with a full list of all the values.

So if a mod sees this thread it may be closed.
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stoker25
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« Reply #3 on: December 31, 2011, 10:58:01 PM »

not sure why stuff like this hasn't been made public already...
Code:
enum XEX_MODULE_FLAG
{
XEX_MODULE_FLAG_TITLE_PROCESS = 0x1,
XEX_MODULE_FLAG_TITLE_IMPORTS = 0x2,
XEX_MODULE_FLAG_DEBUGGER = 0x4,
XEX_MODULE_FLAG_DLL = 0x8,
XEX_MODULE_FLAG_PATCH = 0x10,
XEX_MODULE_FLAG_PATCH_FULL = 0x20,
XEX_MODULE_FLAG_PATCH_DELTA = 0x40,

XEX_MODULE_FLAG_BOUND_PATH = 0x40000000,
XEX_MODULE_FLAG_SILENT_LOAD = 0x80000000
};

NTSTATUS XexLoadImage(const char* modPath, DWORD modFlags, DWORD minVersion, HANDLE* modHandle);
enjoy Smiley
« Last Edit: December 31, 2011, 11:37:48 PM by stoker25 » Logged
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