well the hypervisor exploit is fixed or its still there on latest kernel, i dont know.
But if its still there and only the way to call it is blocked by blowing efuses then we could search for vectors to call it....
as we have seen many vectors used in many consoles like tiff exploits in psp, iphone, web browser vuln in iphone etc..
and we have also seen savegames buffer overflow etc,, doesnt that apply to xbox360??
Please make me clear on this,
and opne question more , how do i extract the hypervisor off my nand image using my cpukey so i can feed it into ida64 and disassmble and reverse it.....
i can understand ppc64 assembly codes...
