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Author Topic: Samba share god containers??  (Read 1843 times)
ps2stuff
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« on: August 11, 2010, 09:34:43 AM »

Hey I know loading games from samba share is not possible yet but i was just wondering is it technically possible to do this, also what would be involved would the nxe dash need to be completely replaced by fsd or similar dash before we could run the code required in the background or what?? how difficult is it to implement and are we likely to see it in near future or is it a long way away. thanks
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jelle2503
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« Reply #1 on: August 11, 2010, 10:13:11 AM »

why wouldn't it be possible?

it'll come when people feel like coding such a thing, and for now I'm pretty sure they have other more important things on their mind other than to cater the needs of pirate kiddies that want to run their pirated games library from computers HDD's
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Arakon
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« Reply #2 on: August 11, 2010, 11:48:51 AM »

It's not really useful, though.. simply because it's slow as f***.
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ps2stuff
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« Reply #3 on: August 11, 2010, 07:32:28 PM »

 Cheesy yes ok but i did find it useful in xbmc to steam video and music aswell as games and emulators as i could share my libarys between xbox's and pc's its not that slow either?? i know a upnp server can be used for media sharing on xbox 360 but still i think it would be a very useful feature tho basically i am asking is it difficult to map a samba drive as an xbox 360 drive as far as i know samba clients are quite light, also if speed is an issue nfs could be used which is meant to be much faster...
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bidomo
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« Reply #4 on: August 12, 2010, 12:39:10 AM »

you're talking about xbox 360 games, not xbox 1, music and videos is other thing and already possible with NXE, emulators are really light to stream over network, but not gigabytes of constant reading/cycling, smb shares will not give the desired speeds, just get over it, buy a hard drive.
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neonpolaris
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« Reply #5 on: August 12, 2010, 08:45:06 AM »

Are network speeds really so much slower than dvd-rom read speeds?
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bidomo
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« Reply #6 on: August 12, 2010, 11:55:08 AM »

More bottlenecks, as the DVD is local, and unless you are totally gigabit enabled, yes, is slower
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jowadmax
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« Reply #7 on: August 12, 2010, 10:06:20 PM »

More bottlenecks, as the DVD is local, and unless you are totally gigabit enabled, yes, is slower

I think even with gigabit disabled, the DVD is still slower.
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damox
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« Reply #8 on: August 12, 2010, 10:43:42 PM »

Haha, no.

For starters the 360 is only 10/100 Megabit.

So your looking at ~ 10Megabytes/s throughput.

Anything 8x and above can read faster that 10Megabytes/s
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bidomo
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« Reply #9 on: August 12, 2010, 11:17:43 PM »

Anything 8x and above can read faster that 10Megabytes/s

agree
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Arakon
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« Reply #10 on: August 12, 2010, 11:27:23 PM »

The other issue is also access time. The computer needs to dig up the requested data from a 7 GB file, often changing back and forth quickly, slowing things down.
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bidomo
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« Reply #11 on: August 12, 2010, 11:30:42 PM »

The other issue is also access time. The computer needs to dig up the requested data from a 7 GB file, often changing back and forth quickly, slowing things down.

Far better explanation to the bottleneck.
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neonpolaris
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« Reply #12 on: August 13, 2010, 11:47:23 AM »

The other issue is also access time. The computer needs to dig up the requested data from a 7 GB file, often changing back and forth quickly, slowing things down.

So it won't compete with an internal HD, dvdrom seek times are 10 times that of hard drives or more.  Would network access make up that difference?  This makes me want to run some tests, or at least research.
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No_Name
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« Reply #13 on: August 13, 2010, 12:38:56 PM »

The other issue is also access time. The computer needs to dig up the requested data from a 7 GB file, often changing back and forth quickly, slowing things down.

So it won't compete with an internal HD, dvdrom seek times are 10 times that of hard drives or more.  Would network access make up that difference?  This makes me want to run some tests, or at least research.

There is more to this than comparing seek speeds of a HD VS a DVD.
You completely miss the concept of disk layout optimization which helps address the seek speed for a start.
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Arakon
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« Reply #14 on: August 13, 2010, 01:13:42 PM »

You end up with a lot of instructions so the delay piles up.. send request, convert request to a samba request, send request to PC, PC acknowledges, seeks for the data, reads the data, sends data back to console, console converts to usable data for the game.
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neonpolaris
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« Reply #15 on: August 13, 2010, 01:53:08 PM »

I can hear it now, "Damn it Billy, turn off those torrents!  Your extra network traffic is giving me dirty disc errors!"
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ps2stuff
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« Reply #16 on: August 15, 2010, 02:58:25 PM »

 Cry oh well seems like a no to networking 360 games then, thanks for the replys guys
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bidomo
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« Reply #17 on: August 15, 2010, 08:08:55 PM »

maybe xbla, but not full games
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