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Author Topic: Possible to create your own .XEXP XEX Patch file?  (Read 2005 times)
Neptune
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« on: January 19, 2010, 09:54:30 PM »

Just wondering, is this possible? I do not believe Xextool has this functionality. Thanks.
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iLLNESS
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« Reply #1 on: January 20, 2010, 01:06:45 AM »

SDK software.
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Neptune
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« Reply #2 on: January 20, 2010, 02:59:14 AM »

Assuming one had this software, where would one go to do such a thing Tongue
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iLLNESS
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« Reply #3 on: January 20, 2010, 07:00:53 PM »

auto update package as far as i know.

i believe you give it the 'original' working folder (aka what was pressed on disc)
and the updated folder (what you want it to be like pressed on disc)
and it creates a xexp of the differences.

dont hold me to this, but i think this is the direction you can try heading.
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slasherking823
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« Reply #4 on: January 20, 2010, 11:50:40 PM »

Just wondering, is this possible? I do not believe Xextool has this functionality. Thanks.

just curious why you want to?
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If you are just trying to show off - throw a party(real party, not nerd party, some of you would miss that point)
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nevernow
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« Reply #5 on: January 21, 2010, 06:41:29 AM »

Just wondering, is this possible? I do not believe Xextool has this functionality. Thanks.

just curious why you want to?
I was looking into this, as well. The reason - at least for me - would be to apply a Title Update  to a game I have made region-free. You can currently physically patch the region-freed executable with a region-freed xexp file extracted from the TU. But I would prefer to create a region-free TU to match the region-freed xex. To do this you'd need to extract the xexp files from the TU, make them region-free and then repack them to a TU container. It's this last step I'm missing.
@iLLNESS: so you're saying this is possible with - but only with - the official SDK?
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iLLNESS
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« Reply #6 on: January 21, 2010, 06:06:54 PM »

im curious why you want to go through the trouble of creating a TU when manually patching with xextool is known to work.

official SDK is the only way to create this as far as i know.
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nevernow
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« Reply #7 on: January 21, 2010, 07:28:06 PM »

im curious why you want to go through the trouble of creating a TU when manually patching with xextool is known to work.

official SDK is the only way to create this as far as i know.
I'll speak for myself. For some reason, which some might link to Asperger's, I'd prefer to patch the patch and keep the original xex file intact. The fact that the original xex has already been patched to be made region-free makes my case even worse, I guess.
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leorimolo
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« Reply #8 on: January 22, 2010, 01:16:00 AM »

Just wondering, is this possible? I do not believe Xextool has this functionality. Thanks.

just curious why you want to?
I was looking into this, as well. The reason - at least for me - would be to apply a Title Update  to a game I have made region-free. You can currently physically patch the region-freed executable with a region-freed xexp file extracted from the TU. But I would prefer to create a region-free TU to match the region-freed xex. To do this you'd need to extract the xexp files from the TU, make them region-free and then repack them to a TU container. It's this last step I'm missing.
@iLLNESS: so you're saying this is possible with - but only with - the official SDK?
Why not make a TU make a game region free?
If it were possible we could just create a TU pack with all hacked TU's that would patch all games to becoming reigon free without modifying them
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nevernow
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« Reply #9 on: January 22, 2010, 04:55:07 AM »

Why not make a TU make a game region free?
If it were possible we could just create a TU pack with all hacked TU's that would patch all games to becoming reigon free without modifying them
I see two reasons not to:

- patching games that do not need it to run on your console (e.g. PAL-only game on a PAL console) would create unnecessary incompatibilities with TUs and DLC.

- I'm not sure that all games look in all TUs for updates, also there would be file name collisions in the TU package.
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