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Author Topic: Adding files to game, can you get it to boot?  (Read 3679 times)
brienj
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« on: January 11, 2010, 03:26:15 AM »

I am currently working on a game hack for SvR2010, adding characters from previous games in the series into the current game.

If you would like to see it in action, you can go to my Youtube page:
http://www.youtube.com/user/brienj

I can play the game off the HD, so there are no problems for me to play the game with the added extra files, however, there are many people that would like to use this hack, but they only have DVD firmware, and nobody has been able to successfully build an iso that will burn and play on the 360.  These people do not care about getting banned or being able to play it on Live, they just want to play the hacked game.

My question is this, is there any way possible for them to play a game with added files using a DVD firmware that plays backups?  As I mentioned, they could care less about being stealth or anything like that.

I guess a simple yes or no answer will suffice, but you can give an explanation if you want.

Thanks for any help in this matter.  Smiley
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Arakon
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« Reply #1 on: January 11, 2010, 03:39:06 AM »

No. DVD Firmware requires all files to remain untouched and fully signed.
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brienj
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« Reply #2 on: January 11, 2010, 03:43:06 AM »

No. DVD Firmware requires all files to remain untouched and fully signed.

Ok, that's what I was afraid of, but thanks for the reply.  Smiley
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kim667
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« Reply #3 on: January 11, 2010, 05:57:51 AM »

You write on your tutorial http://forum.xentax.com/viewtopic.php?f=29&t=3926 that the modified chEtc.pac is only use when the game FIRST builds the save file.

So why dont you share the save file? And for the custom dvd you can use the signed original chEtc.pac and the signed char.pac files from the older SvR games.
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DRAVEN
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« Reply #4 on: January 11, 2010, 09:40:14 AM »

the problem we are having is that you can replace data on the disc and it will load on ixtreme DVD f/w but if you add data it dont load..

abgx360 says, ERROR: default.xex was not found in the root sector of this game

If you explore the iso the default.xex is were its ment to be I extracted it and I can open it in abgx and it valid..
it matches the SS,PFI and DMI

When you replace data it fails CRC check but still loads with the ixtreme activate.iso
But will give dirty disc error when you add data to the disc?

Please if anyone can help with this matter..
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kim667
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« Reply #5 on: January 11, 2010, 10:32:59 AM »

did you modify the data you add?
if you modify the data (char.pac, chEtc.pac) the signature is broken and the xbox refuse to load it.

so the only way i see is that someboy with a xbreboot/free60 xbox creates a savegame that you can resign on your non xbreboot/free60 xbox.
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brienj
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« Reply #6 on: January 11, 2010, 10:44:26 AM »

You write on your tutorial http://forum.xentax.com/viewtopic.php?f=29&t=3926 that the modified chEtc.pac is only use when the game FIRST builds the save file.

So why dont you share the save file? And for the custom dvd you can use the signed original chEtc.pac and the signed char.pac files from the older SvR games.

The problem is adding the extra files to the game.  There are many files I change to allow the extra files to load in the game.  If you can't add the extra files anyway, then it's a moot point, because that's the whole point of the hack.  Also, chEtc. pac is just one of several original files on the disc that have to be changed for the complete hack to work, if you don't change the others, then the game won't even boot on the HD and freezes.
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kim667
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« Reply #7 on: January 11, 2010, 10:52:07 AM »

So people with a "normal" xbox can only use a minimized version of your roster hack.

btw i would also like to beta test it  Grin

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brienj
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« Reply #8 on: January 11, 2010, 05:58:04 PM »

So people with a "normal" xbox can only use a minimized version of your roster hack.

btw i would also like to beta test it  Grin
You can play it on a retail box still, you just can't have the Summer update, then you can explot the box.
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leorimolo
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« Reply #9 on: January 11, 2010, 06:30:43 PM »

No. DVD Firmware requires all files to remain untouched and fully signed.

No. People play modded versions of GTA 4 all the time. It has the same files they are just modded.
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brienj
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« Reply #10 on: January 13, 2010, 01:24:45 AM »

No. DVD Firmware requires all files to remain untouched and fully signed.

No. People play modded versions of GTA 4 all the time. It has the same files they are just modded.
I think that is where the problem is coming from, not the few files I have changed, but rather that the hack involves adding multiple files, quite a few of them actually.  How else do you expect to ADD characters from previous games?  They obviously have to be added to the game.

Of course I have updated the files in the game that do file checking, or else the game freezes, but the firmware or something else is doing another check on the files and finding that other files have been added to the game.  I find it rather hilarious and ironic that the DVD firmware will only let you play "backups" and was never designed to do things like I am doing, it was just designed to pirate games.  Cheesy

Pretty sad that such a great thing is so limited in what it can do and only helps the leeches that don't want to lay out money for a game, and doesn't help the people that want to improve their fun and enjoyment of a game.
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henkspenkie
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« Reply #11 on: January 13, 2010, 03:32:39 AM »

Hello guys,

I'm busy with the same process,

What i did was:
- Patch the game (wwe svr10 in my way) to wave 2 with ppf patcher
- In mulleter (because its wave 2 can read it) but i think you can use abgx also.. extract all files (dmi pfi video etc.)
- Open the wave 2 iso in ultraiso
- Add files
- Save the iso
- Open the new saved iso again in mulleter
- Insert the files

When i load the iso with the inserted files there stance everything is allright (ixtreme everything)
I can even open it in Image Browser with xbox backup creator but when i load it in abgx there stance the
same what draven was talking about: Xex not found on the root

Screen 1 with added files (everything is ok here)


Screen 2 with added files (everything is ok here)


Compare with screen 2 (this is the orginal iso from the game):

Default.xex is untouched and has the same large of sector but has a new start sector

Screen 3 with added files (dlc_hdlow dlc_sdlow are added files) but everything is still ok here


Screen 4 abgx360


The only problem is that he can't find the .xex file (if he founnd that, i know it will work) and i think it is possible in one way because i never touch the .xex file so i think it must be still signed good.

Probaly like the most people said it can't be done, but maybe with screens like this we can try to find something out.
« Last Edit: January 13, 2010, 03:41:52 AM by henkspenkie » Logged
ReverseAffect
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« Reply #12 on: January 13, 2010, 04:12:34 AM »

that because whatever your doing ,your causing the default.xex location to shift out of the normal spot it belongs at like on a retail disk....
catch my drift? Tongue

look at your start and stop sectors different starts but = the same bit difference 6101 even though it's the same size ain't there a file header to set the location hard in a game package?
« Last Edit: January 13, 2010, 04:24:50 AM by ReverseAffect » Logged

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henkspenkie
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« Reply #13 on: January 13, 2010, 04:24:29 AM »

okay i understand, then i must wait that there maybe in the future there will be a tool what can make it but if i hear this i think there never will be if the file is so sensitive xD

thanks for you answer ReverseAffect
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ReverseAffect
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« Reply #14 on: January 13, 2010, 04:26:12 AM »

yep it's all about signed...lol but hell we have homebrew so....
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DRAVEN
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« Reply #15 on: January 13, 2010, 03:20:33 PM »

See I made mine different.. ie: I used mulleter to make the ISO and xbox backup creator to extract original SS DMI PFI and VIDEO
Then used xbox backup creator to inject them into the new ISO..

And abgx show's



I think maybe its down to the fact were trying to make a new ISO think we may have better resaults if we could add to the original ISO..

« Last Edit: January 13, 2010, 03:25:45 PM by DRAVEN » Logged
ReverseAffect
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« Reply #16 on: January 13, 2010, 04:25:15 PM »

I think maybe its down to the fact were trying to make a new ISO think we may have better resaults if we could add to the original ISO..


all you can do it try right...that would be a better start....but how are you going to let the file info know the iso is getting more files and to validate them?...I think your best bet would be to make sure AGB reads it correctly ,then work it from there...
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DRAVEN
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« Reply #17 on: January 13, 2010, 07:41:14 PM »

Ok the idea I can over size the iso and burn it works I just replace files in the ISO with bigger files and the game registered in abgx And Loaded...


I think I found the problem.. the new iso files were making are Xbox iso not xbox360 but when you got to convert them its not working so...

I beleave if the modded files can be Hexed in to the ISO we may stand a chance...
I need away to add files to the original ISO
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ReverseAffect
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« Reply #18 on: January 13, 2010, 08:24:28 PM »

yep...as you know 360 has random padding......
well it least you got it to read...
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DRAVEN
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« Reply #19 on: January 14, 2010, 02:16:54 PM »

Any one know how to make a new 360 iso or add data to a iso?
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