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Author Topic: Generating patches for XBReboot  (Read 1732 times)
littlestevie360
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« on: January 01, 2010, 01:09:27 PM »

does anyone know how the patch engine works for XBReboot, i have had a look at the section that is marked as patch.bin for an XBR image and it is vastly different to the XBR patchset and method that it is implemented, from what i have seen so far is they arent compatible with eachother and work entirely different (and most certainly cant have freeboot patches just dropped into them). has anyone else looked into how it works as not to duplicate efforts in any shape or form?
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n00bpwner360
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« Reply #1 on: January 01, 2010, 02:32:12 PM »

The only advice that I can give is if you hook up the serial out pin (on the XDK debug header) to a RS232 (my probe for liteon drives works great) and open up a program like realterm, you can see some debug info that the console does not put on on the screen, only via serial. I don't know how helpful it is though.
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yeah lowering the default reading speed from 12x to let's say 5x, would really let GTA4 (or any of your games) benefit from way less popups and loading times.
le_uberfry
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« Reply #2 on: January 01, 2010, 03:26:23 PM »

freeboot uses 32bit addresses, whereas XBR uses 64bit.
XBR has the amount of patches inside the main header, freeboot closes the patch file with 0xFFFFFFFF
XBR will skip a patch if its address is 0.

For some reason I think you'll fail on developing a patch if you're going to ask more questions?


Oh SNAP this just in, you can use freeboot patches on new XBR
Thing is, why would you want to? It only uses the same structure Smiley
This means, you can either have xex'es running from wherever you want (without patching), open whatever container, etc. AND NO MORE FREEZES (made by XBR)
Or you could use freeboot patches.
Your choice! No more need for dual nand (xD/SM, piggyback, cygnos) this time

http://www.megaupload.com/?d=N3ZH2T60
http://rapidshare.com/files/328934263/XBR_All16M_8955_3.rar
http://www.2shared.com/file/10390520/2229325d/XBR_All16M_8955_3.html
« Last Edit: January 01, 2010, 05:13:22 PM by le_uberfry » Logged

I had a blast at the party yesterday!
Oh wait, what you mean you weren't invited? It was in your mouth and everyone came!
Loto_Bak
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« Reply #3 on: January 01, 2010, 05:37:12 PM »

Thanks for the links

now just to move the new patches into my freeboot image
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aholmes187
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« Reply #4 on: January 01, 2010, 05:37:52 PM »

Wink very interesting news, waiting for my flash to finish now. i hope it hurries up so i can go back to snes360

edit: seems to have solved the freezing problem, excellent work.
« Last Edit: January 01, 2010, 05:54:51 PM by aholmes187 » Logged

oh trying to get a square peg in teh round hole huh? sounds like YOU need a bigger hammer.
Morphios
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« Reply #5 on: January 01, 2010, 05:38:53 PM »

« Last Edit: January 01, 2010, 05:40:58 PM by Morphios » Logged
slasherking823
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« Reply #6 on: January 01, 2010, 05:45:16 PM »

that ancient spam pic is not necessary in any way here
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If that gamerscore or tenth prestige is so important to you that you absolutely need a pointless number - get it legit
If you are just trying to show off - throw a party(real party, not nerd party, some of you would miss that point)
If you like to be a fagot and go by "Jtags are for Mw2" - GTFO
le_uberfry
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« Reply #7 on: January 01, 2010, 05:49:54 PM »

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I had a blast at the party yesterday!
Oh wait, what you mean you weren't invited? It was in your mouth and everyone came!
B1N4RY
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« Reply #8 on: January 01, 2010, 06:15:17 PM »



Honestly, image macros are annoying. Please stop.
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Eiji
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« Reply #9 on: January 01, 2010, 06:46:29 PM »

I hope no-one attempts the Caturday stuff...
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