My brain is turning to mush... I'm starting to confuse myself. I converted the xma files to wav files but it didn't work with ArchiveInvalidator so I guess I have to edit the esm so look for the same audio files but use a .wav extension instead of xma. Or can I just rename them back to xma and it will recognize the wav format anyways? My brain is like frenzied or something.
About the ddx files, Is there anyone that can help me convert them? There is no documentation on them anywhere and when I open 2 identical files (1 from xbox and 1 from pc) in a hex editor, they look completely different and the dds is 682.8kb and the ddx is 412.6kb.
Also, I have found something interesting. When I was browsing the Fallout - Textures2.bsa on PC, (I don't remember the directory I was in) let's say I was in /textures/pipboy3000/ then there would be pipboyarm01.dds along with many other dds files but also there were 3 folders called pc, xbox, and ps3. All 3 folders had all the dds files in it and they were all the same size and everything. Why would bethesda do this? I would think it would take up a lot of extra space (unless they are symlinks) and it's useless having duplicate textures everywhere... Well anyways, I really need help with these ddx files if anyone knows how to do this. All help is appreciated.