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uN0pEn
Hacker

Posts: 54

 « Reply #40 on: December 06, 2009, 01:49:40 PM »

Im thinking the Con/PIRS files would be great for linking to games stored on a USB drive though.

so you want this
default.xex
default.ini
with ini having this:
usb0:/Games/<name of game>/default.xex?

I think pointing to a .png? file (in the game folder on the usb drive) in the .ini as well so the "My Games" on the dashboard would have visual for the game its pointed to. If thats not possible then include the .png from the game in the link folder. What do you think?
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As with all things uN0pEn
Icekiller
Master Hacker

Posts: 184

 « Reply #41 on: December 06, 2009, 02:09:08 PM »

Im thinking the Con/PIRS files would be great for linking to games stored on a USB drive though.

so you want this
default.xex
default.ini
with ini having this:
usb0:/Games/<name of game>/default.xex?

I think pointing to a .png? file (in the game folder on the usb drive) in the .ini as well so the "My Games" on the dashboard would have visual for the game its pointed to. If thats not possible then include the .png from the game in the link folder. What do you think?

urgh you really know nothing about it do you (aka tried to make con files..)? you select the icon when you _make_ the package.. then you use xexloader to copy the con you made @ pc to your xbox..
so basicly for every games oyu need to make it @ pc and copy it with the xexloader..
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uN0pEn
Hacker

Posts: 54

 « Reply #42 on: December 06, 2009, 02:19:21 PM »

urgh you really know nothing about it do you (aka tried to make con files..)? you select the icon when you _make_ the package.. then you use xexloader to copy the con you made @ pc to your xbox..
so basicly for every games oyu need to make it @ pc and copy it with the xexloader..

Gotchya. I haven't gotten into that yet, but its still a great way to use those files. Could be automated and incorporated into game extraction in the future.
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As with all things uN0pEn
jelle2503
Xbox Hacker

Posts: 1686

elitist prick

 « Reply #43 on: December 06, 2009, 02:23:24 PM »

^ left2die4 ?

left 4 dead 2 doesn't freeze anything on my console.. it just displays a message that it could not be played because it's been updated to an incompatible version ... i tried to delete the $systemupdate folder.. but i guess the XEX needs more patching, because I get this message on all Wave 4 games (assassins creed, l4d2, MW2)  Logged * Jack83 Member Posts: 12  « Reply #44 on: December 06, 2009, 02:34:15 PM » ^ left2die4 ? left 4 dead 2 doesn't freeze anything on my console.. it just displays a message that it could not be played because it's been updated to an incompatible version ... i tried to delete the$systemupdate folder.. but i guess the XEX needs more patching, because I get this message on all Wave 4 games (assassins creed, l4d2, MW2)

The other wave4 games run fine without any message. I deleted all sysupdate folders from the games.
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jester
Master Hacker

Posts: 192

 « Reply #45 on: December 06, 2009, 04:26:57 PM »

I have played Left 4 Dead 2 with no issues, as well as many others. You need to CLEAR YOUR CACHE of title updates, because when you patch games, the xexp files inside the update cannot run correctly. The workaround for this is extracting the files from the title update and using xextool [-p] to apply the patches to the untouched game files, then patch with gamehack and play.
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jester
Master Hacker

Posts: 192

 « Reply #46 on: December 06, 2009, 05:28:23 PM »

If you clear cache, don't accept the update, and patch these files, L4D2 works fine:

Code:
Checking all files in 'J:\USB\Left 4 Dead 2\'

Xex file J:\USB\Left 4 Dead 2\default.xex was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\datacache_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\engine_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\FileSystem_Stdio_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\GameUI_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\inputsystem_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\launcher_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\MaterialSystem_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\SceneFileCache_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\SoundEmitterSystem_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\StudioRender_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\tier0_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\vgui2_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\vguimatsurface_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\vphysics_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\vscript_360.dll was patched successfully

Xex file J:\USB\Left 4 Dead 2\bin\vstdlib_360.dll was patched successfully

Finished checking 60 files in 'J:\USB\Left 4 Dead 2\'
22 Xex files were successfully patched
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jelle2503
Xbox Hacker

Posts: 1686

elitist prick

 « Reply #47 on: December 06, 2009, 05:56:28 PM »

clearing the cache did the trick! thanks
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MRA
Hacker

Posts: 81

 « Reply #48 on: December 06, 2009, 06:54:59 PM »

Just got FIFA10 to work from USB. Seems to me like a bug in Xextool 5.2: I had to decompress the fifadllzf.xex to binary before removing the media limits. Otherwise the file got corrupted (I couldn´t even open it in Xextool anymore) and the box just gave me E71 error after launching the game. Maybe some interesting info which might be relevant for other games too.
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jester
Master Hacker

Posts: 192

 « Reply #49 on: December 06, 2009, 06:58:18 PM »

Just got FIFA10 to work from USB. Seems to me like a bug in Xextool 5.2: I had to decompress the fifadllzf.xex to binary before removing the media limits. Otherwise the file got corrupted (I couldn´t even open it in Xextool anymore) and the box just gave me E71 error after launching the game. Maybe some interesting info which might be relevant for other games too.
http://tr.im/gamehack
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MRA
Hacker

Posts: 81

 « Reply #50 on: December 06, 2009, 07:11:28 PM »

Nono, Gamehack of course creates the same corrupted xex as it is based on xextool 5.2! Otherwise I wouldn't mention it!
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asapreta
Hacker

Posts: 92

 « Reply #51 on: December 06, 2009, 07:28:11 PM »

I have a noob question: a console, with the last live update, banned, can make use of this, having a Cygnos and its second nand?
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Coniger12
Master Hacker

Posts: 148

 « Reply #52 on: December 06, 2009, 07:43:57 PM »

I have a noob question: a console, with the last live update, banned, can make use of this, having a Cygnos and its second nand?
No.
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I like being the only person to rip from Lite-Ons using uxrip360.
jester
Master Hacker

Posts: 192

 « Reply #53 on: December 06, 2009, 08:13:10 PM »

Nono, Gamehack of course creates the same corrupted xex as it is based on xextool 5.2! Otherwise I wouldn't mention it!
You tested this? That's weird.
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mushy408
Hacker

Posts: 69

 « Reply #54 on: December 06, 2009, 09:24:50 PM »

With this loader now does this mean more in-depth hacking?

Private keys? Maybe a workaround for the new CB loader?
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Coniger12
Master Hacker

Posts: 148

 « Reply #55 on: December 06, 2009, 09:33:41 PM »

There is no workaround, this still requires a JTAG-compatable console.
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I like being the only person to rip from Lite-Ons using uxrip360.
slasherking823
Master Hacker

Posts: 222

 « Reply #56 on: December 06, 2009, 11:30:58 PM »

works nicely
halo 3 loads 2x as fast from a usb thumb drive
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If that gamerscore or tenth prestige is so important to you that you absolutely need a pointless number - get it legit
If you are just trying to show off - throw a party(real party, not nerd party, some of you would miss that point)
If you like to be a fagot and go by "Jtags are for Mw2" - GTFO
mushy408
Hacker

Posts: 69

 « Reply #57 on: December 07, 2009, 01:15:51 PM »

There is no workaround, this still requires a JTAG-compatable console.

What I meant was would it be possible to use a hacked console to break the unhackable machines like with the original xbox? I can only imagine that with the ability to load unsigned XEX's we should be able to get more valuable info from the console to aid us on the new bootloader.

Anyone any thoughts on this?
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Icekiller
Master Hacker

Posts: 184

 « Reply #58 on: December 07, 2009, 01:53:57 PM »

you'll need to find an exploit in a different kernel or find a way to use the old CB.
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Xbox Hacker

Posts: 677

 « Reply #59 on: December 07, 2009, 02:07:27 PM »

It might be easier to get a job at MS, work your way up through the ranks, get assigned to the HV then introduce a new security hole in a future update.
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360 Info Collection -> http://www.xboxhacker.org/index.php?topic=12940.0

Do not take anything I say as gospel, use your own judgement, make your own decisions.

Please pay attention to which sub-forums are for Research and Technical discussion. The following are NOT for help with and troubleshooting existing hacks.
- Hardware (Technical)
- DVD-ROM Drive and Media
- Hard Disk
- Software (Technical)
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