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XboxHacker BBS
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Xbox 360
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Tech Support 360
(Moderators:
SiliconIce
,
Arakon
,
Redline99
) >
Xbox 360 developer version
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Topic: Xbox 360 developer version (Read 1277 times)
mirandolla
Newbie
Posts: 3
Xbox 360 developer version
«
on:
September 20, 2009, 03:47:52 AM »
Is is possible to make a developer version of Xbox 360 from the common one?
«
Last Edit: September 20, 2009, 03:49:38 AM by mirandolla
»
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l-tyrosin
Member
Posts: 41
Re: Xbox 360 developer version
«
Reply #1 on:
September 20, 2009, 03:50:55 AM »
yes you can already run your own program with the jtag exploit
all you need is notepad++ and gnu crosstools and some tutorials to set it up
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mirandolla
Newbie
Posts: 3
Re: Xbox 360 developer version
«
Reply #2 on:
September 20, 2009, 03:59:09 AM »
I mean, is that possible to use some hardware mod to make from common Xbox 360 something like a developer version one (that is shipped to game development companies (is has something like a "tower" on top (with DVD EMU port), where a hard drive is placed in common Xbox 360)) and use Xbox SDK (not XNA) for development?
«
Last Edit: September 20, 2009, 04:01:50 AM by mirandolla
»
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the|Gamer
Newbie
Posts: 9
Re: Xbox 360 developer version
«
Reply #3 on:
September 20, 2009, 08:13:27 AM »
Hi,
You cant it has a diffrent Motherboard,if you flash a Devkit NAND Image to a Retail one it would brick.
I think if we could mod the img we could extract the ISO Loader and use it in the Retail one.
But that all is not as easy as it sounds
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parasven
Master Hacker
Posts: 182
Re: Xbox 360 developer version
«
Reply #4 on:
September 20, 2009, 08:22:37 AM »
a dev nand is bigger than a retail one anyway (except for the jaspers of course)
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Arakon
Administrator
Xbox Hacker
Posts: 6925
Re: Xbox 360 developer version
«
Reply #5 on:
September 20, 2009, 08:38:10 AM »
But even with Jaspers (and then only arcade), the partition for the firmware and dash is only 16 MB.
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I do NOT give support by email, PM, ICQ or whatever. Anyone annoying me that way will have his balls removed. With a rusty butterknife. Slowly. And I'll enjoy doing it.
l_oliveira
Xbox Hacker
Posts: 1342
Re: Xbox 360 developer version
«
Reply #6 on:
September 20, 2009, 08:48:16 AM »
Won't work (as far I know) for some reasons. The most important one being the way the CPU fuses are setup on both versions of consoles:
On a retail the first two fuselines are like this:
00: c0ffffffffffffff
01: 0f0f0f0f0f0f0ff0
On a devkit it will be like this:
00: c0ffffffffffffff
01: 0f0f0f0f0f0f0f0f <- this
So a devkit CB will read the fuselines then will dislike it and stop running.
Maybe one day if a rebooter happens this would be possible. But still would be something very illegal to do.
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It's a Rough World
l-tyrosin
Member
Posts: 41
Re: Xbox 360 developer version
«
Reply #7 on:
September 20, 2009, 10:06:28 AM »
but xdk gives you limitation, why do you wan't that? you cant make self-modifying code :3
xbox360 means power, not a toy for little girls to play videogames, need to exploit the power dear odin gave us in this console to the fullest!!!
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