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Author Topic: how to inject shader.bin into jap king kong game?  (Read 2003 times)
sasoseso
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« on: November 25, 2008, 06:32:47 PM »

Quote
Extracted a patched xeshaders.bin from an US KK and put it on a NTSC/j KK, works like a charm!!!!

http://forums.xbox-scene.com/index.php?showtopic=603183&st=15#

is it possible??

if yes how to do it??

i used XBC image browser but it didn't work ""unplayable disk""

thanks for any advance   
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Ell3X
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« Reply #1 on: November 26, 2008, 06:09:46 AM »

i used KK_Patch_2.1 and it did the job Wink


http://rapidshare.com/files/74419160/KK_Patch_2.1.zip.html
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sasoseso
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« Reply #2 on: November 26, 2008, 06:28:04 AM »

i used KK_Patch_2.1 and it did the job Wink


http://rapidshare.com/files/74419160/KK_Patch_2.1.zip.html

i used this method it patched the iso but when put in x360 ""unplayable disk""

BTW: is there two release for this game?? if yes

how can i identify the correct kk release to patch it??

my game (jap) start with ubi soft logo when run but the (us/pal) version that i had patched didn't had the ubi logo and it worked perfect  Huh Huh

any help  appreciated
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Ell3X
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« Reply #3 on: November 26, 2008, 06:52:13 PM »

the kk_patch 2.1 definitely works with a rip of retail kk jap.
maybe your rip isn`t stealth or whatever.
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sasoseso
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« Reply #4 on: November 27, 2008, 02:01:12 AM »

the kk_patch 2.1 definitely works with a rip of retail kk jap.
maybe your rip isn`t stealth or whatever.


how can i tell it's a retail kk jap?
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atiman
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« Reply #5 on: November 28, 2008, 04:59:03 AM »

Try to flash your dvd drive with an older hacked firmware version
(recent ones reject non perfect backups, in order to 'try' to prevent bans)

While you trying homebrew/linux through KK and using older drive firmware and 4532 or 4548 kernel, never connect to live. Disconnect physically ethernet cable (put it back when Linux has finish its booting sequence for example).
« Last Edit: November 28, 2008, 05:03:37 AM by atiman » Logged
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