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Xbox 360 / Xbox 360 General Discussion / Re: RGH Explained
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on: February 06, 2012, 04:48:20 PM
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nice read indeed what I don't understand is why is ms not updating all fats to unglitchable cb versions are they afraid that gligli (or someone else)will answer with the (silver bullet) an ported cb_a from slim ? do they prefer to not risk this humilation ?  theres no reason to port slim cb_a to phat, due to that dual cb is possible on phat and actually used in refurb. consoles and rumors saying that guys from rgloader already working on it.
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7
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Xbox 360 / Tech Support 360 / Re: LDV Value/Invalid SecData
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on: February 06, 2012, 04:42:18 PM
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There's a glitch or an error in xeBuild where if you build a stock nand, something happens with dae.bin
tried to build retail nand with your own filesystem? Theres same issue with extended.bin used for IPTV apps based on MS Mediaroom. you need to use FS from your console, not public packages.
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12
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Xbox 360 / Xbox 360 General Discussion / Re: x360Glitchip v2 Corona Ready
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on: January 18, 2012, 07:02:16 PM
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yep, I understand that, I was talking about what they actually did right now for trinity. if you have the same speed oscillator and sync it by fronts or edges. yes, but synch will be affected by wire lenght, and if you remember, needed time window for glitch is pretty small, so even small desynch by that delay can possibly make all glitching proccess fail. so theres two solutions: use same setup everytime OR make dynamic synchronization, which I dont realize on such small CPLD as xc2c64a.
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Xbox 360 / Xbox 360 General Discussion / Re: x360Glitchip v2 Corona Ready
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on: January 18, 2012, 06:13:50 PM
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another bad thing about ext. osc:
what is possibilites that they invented another source of wiring problems if they trying to sycnhronize onboard osc with console clocks? otherwise, what is reference point? will it make kids go nuts with 50cm wires again?
when we use stby_clk we clock our cpld with (console stanby clock + wire_lenght_delay). when we use external osc to clock cpld we must synchronize osc with console clocks, other we will have jitter and wrong timings. am I right?
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14
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Xbox 360 / Tech Support 360 / Re: Matrix glitcher v2 problems
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on: January 06, 2012, 07:27:16 PM
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nirbeltran, could you please post a hi res pic of matrix v2? I'm interested what they did there and what is the name of chip in SSOP package, in other topic we've decided that it is a pl2303 USB-Serial.
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15
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Xbox 360 / XboxHacking - General / Re: The reset glitch hack whit infectus ... ? !
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on: December 26, 2011, 04:40:46 AM
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Compiler gave some error related to some internal clock part of the code.
you need to setup a pin (real pin on your chip) to port (vhdl) association, in Xilinx ISE this stuff is called constraints and it is in .ucf file. this file(s) can be generated by FloorPlan from ISE WebPack or you can just write it manually. also this file says what voltage level should pin recieve and transmit. try to find same (by function, not by name, ofcourse) stuff in Actel's IDE, also, you need to check your chip for compatibility with two voltage levels: 3.3v and 1.8v, if Actel doesnt support those levels - you will need to build a level converter for each incompatibile line, which is not a good way, but it can be solved by external bi-directional level converters like Texas Intruments and NXP sell. good luck with porting!
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16
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Xbox 360 / Xbox 360 General Discussion / Re: Chips for RGH other than xinlinx?
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on: December 06, 2011, 10:14:10 PM
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if you are familiar with soldering iron and development software - you can port glitch code to any CPLD that supports working with two woltages (3.3, 1.8 ), has enough timing characteristics (7 ns), and are fast enough to do 48MHz for fat and 96MHz for slim.
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Xbox 360 / Tech Support 360 / Re: Customising timing on JED files? How ?
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on: December 05, 2011, 08:42:03 PM
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Jed file is compiled cpld firmware, you cant change it, but, you can fork sources of firmware from GliGli's github and change reset pulse timing. You will need to reflash each time you change timiing. I've tried to change firmware so you will have two buttons for incrementing and decrementing reset value, everything is here https://github.com/rzk/tools/commit/8db3675c709efa22d37d41db343ac40515364a4eIt works in ISim simulator. That code is kinda ugly because I'm total n00b in VHDL and it does not fit in xc2c64a CPLD yet, which everybody use for glitchers. I've tried to optimize or remove some things, but it didnt change situation really. I will work on this more and upload changes to my github.
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20
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Research & Technical XboxHacking (Xbox 360) / Software (TECHNICAL) / Re: List of Non glitchable consoles
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on: November 22, 2011, 07:47:12 PM
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I could be wrong but being the CB not glitchable, I believe you can use an image from another console with glitchable CB as the CB is not CPU key dependent.
CB is fuse dependent, and when you have 6752, 2 on end means that 2 burnt fuses for this cb is needed. donor CB will not work, because it will fail fuses check and go E80. also, that means that even if you have good CB on phat, your console still can be upgraded to be not-glichable by MS, because CB is updateable, and nothing stops MS from doing that.
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