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3
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Xbox 360 / Xbox 360 General Discussion / Re: Dual NAND Xbox using the same harddrive
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on: August 14, 2012, 12:24:13 PM
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If I have a slim xbox with the latest Lt3.0 on the driv and a dual boot nand for RGH'ing. First off I realise having Lt3.0 there is always the chance of getting banned.
If when I am not on Live and using the RGH and I save my save games to my harddrive, When I go back on live with the normal NAND will I be flagged because of the save games from when I was playing games using the RGH??
The actual games I will be playing when using the RGH are on a seperate harddrive all together and wont be attached when on live
if you are only storing your saves games on your HDD, you are good to go!! if you are storing hacked DLCs, XBLA and homebrews, then I would suggest you to use a different hdd
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5
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Xbox 360 / Tech Support 360 / Re: Slim with NAND ORIGNAL LOST
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on: August 14, 2012, 09:00:36 AM
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Hello guys
I am here with a Xbox Slim where the RGH was tried and was lost the file original nand.
I tried using the RGH Matrix v2 and using a slim nand another of the same CB (9230) but does not rise Xell ...
Any help?
(sorry for english, I'm brazilian)
As xbox slim has a CB_B, as of now there is nothing that you can do!!
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6
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Xbox 360 / Xbox 360 General Discussion / Re: Jtag & RGH together?
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on: July 03, 2012, 08:44:23 PM
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If you have a cygnos E and dig around on the cygnos forums a little you'll find some modified CPLD source I posted and other discussion on this subject; basically you can pull a lead off the USB LED to get the glitch chips to enable/disable that way - no relays needed. I can also say demon works well in this regard, though I've not tried any RGH2 things myself besides trinity.
thank you, gonna look into that.
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7
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Xbox 360 / Xbox 360 General Discussion / Re: Jtag & RGH together?
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on: July 03, 2012, 09:16:11 AM
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Cory, what did you use as a dual nand solution?
I have a xbox slim with triple boot with quad boot function using trident (original nand, xebuild 1.03 glitched nand, fusion 1.09 which gives the option of fusion itself and devkit)
But i want to test everything, I'm wondering if I should use cygnos2 revE + relay to turn on/off the glitch chip or try the DemoN solution considering that with this last option a relay will not be necessary... I do not want to try trident on PHAT because it is not meant to that!! I would like to avoid all those wires on my mobo, so a quick solder solder solution it will be far better for a perfect and clean installation..
What would you suggest?
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16
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Xbox 360 / Tech Support 360 / Re: [NAND Flashing issue] Receiving error 280 after block 200, till the end
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on: December 03, 2011, 06:56:10 PM
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I figure out what was happening here... finally, I was upset with that issue, lost a entire day only looking into it.... when I extract the NAND, like you can see bellow, I had to rebuild the soldering traces  After that one of the pins was greater than the other 3!!  Looking with a semi-pro magnifying glass I realized that one of the pins was a little lifted.  With a nail I did the necessary adjustments and voilá!!! It is working fine now.
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17
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Xbox 360 / Tech Support 360 / Re: Slim weird issue, came with E64, brand new console
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on: December 03, 2011, 04:37:31 PM
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The warranty is useless to us Arakon, unfortunately Brazil is filled with American Xboxes... and the warranty for those consoles is valid only in US.
So we have no choice instead of try to fix it by ourselves!!
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E64 is related to defective dvd drive / bad flash CFW either... try another dvd drive or send bullet on RGH to get DVD Key... and have in mind.. if your console came with a 0225 or above... you have to keep RGH permanently and install Dash Launch 2.26...
Did you try simple things as change the cables?? Video reset?? it worth a shot
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18
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Xbox 360 / Tech Support 360 / [NAND Flashing issue] Receiving error 280 after block 200, till the end
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on: December 03, 2011, 01:46:11 PM
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Hi guys, I would like to ask if anyone have ever seen an error like this!! I received this xbox as dead!! Totally messed, I had to replace one mosfet, and the nand itself!! After that my SPI usb was recognized (power led on) but NAND controller not!!! I´ve changed the NAND itself and now I´m able to recognize it using nandpro, but after block 200 I´m receiving this strange issue!!  I´m pretty sure the nand I used is perfect, yes I have tested it before on the original console!! The NAND resistors are ok, all of them are in place and showing 10K!! Anyone have seen this before? Cheers guys. PS. Already tried that ( http://forums.xbox-scene.com/index.php?showtopic=720928) but it is not the case!!
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