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381
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Xbox 360 / XboxHacking - General / Re: easy freeboot aud_clamp fix not selected, what will happen ??
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on: December 10, 2010, 11:57:57 PM
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Excuse me. Xenon DOES NOT NEED aud_clamp because there's plenty of unused IO pins on the XSB chip for us to "borrow" for sending the JTAG commands. Even, the Xenon SMC even have an separated IO pin being used to toggle the JTAG PORT RESET pin, which on HDMI consoles is simply connected to the +v for the GPU. On HDMI consoles the pins are used to control the extra functions of the "new" analogic outputs chip (hence the name "ANA/HANA" and HANA stands as "High definition ANA") So it's fine if your Xenon JTAG has no aud_clamp fix as it's useless on a Xenon. Just chill ... 
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384
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Xbox 360 / Xbox 360 General Discussion / Re: More than 4 controllers possible?
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on: December 09, 2010, 11:37:02 AM
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I believe that the real maximum is 8 devices (transmitter + 4 controllers + 3 wireless headsets) . Standard BT limits the number of devices as eight and the initiator (BT antenna) takes one of the eight slots. http://www.bluetooth.com/btmicro/faqs.htmlQ: How many Bluetooth enabled devices can I connect at one time? A: Up to seven devices can belong to one piconet at a time. But, each device can belong to multiple piconets, so there is virtually no limit to the number of devices that can communicate with each other. XBOX360 wireless is no Bluetooth system, but it seems to be based on it and because of that it's possible that it relies on similar hardware implementation, but still using different software protocols. So I'm tossing an educated guess that no more than seven wireless devices can be connected to a XBOX360 console and be active at a given time. Also, the number of controllers seems to be *soft capped* at four in kernel level.
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385
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Xbox 360 / Tech Support 360 / Re: Tweaking SMC Config Values to obtain lower temps (CPU/GPU gain, offset, etc)
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on: December 08, 2010, 11:46:34 PM
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Nope, that's not right, because the instructions I gave are for small block consoles. If I had an large block console I could try something. I believe that the smc_config file for a JASPER_BB console is 64KB, not 16KB.... Also, straight from nandpro help: NandPro v2.0b by Tiros
Useage:
NandPro dev: -r# Filename (HexStartBlock HexBlockCount) ->Read NandPro dev: -w# Filename (HexStartBlock HexBlockCount) ->Write NandPro dev: -e# (HexStartBlock HexBlockCount) ->Erase
dev: is hardware interface usb: or lpt: dev: can also be a filename:, to be used as a 'Virtual Nand Device' # is nand size (16, 64, 256, 512) in MegaBytes (Optional) block ranges, defaults to entire device -r# Reads saving file RAW (with ECC) -R# Reads saving file without ECC -w# Writes RAW (with ECC) file +W# Write while ADDING ECC from file without ECC +w# Write while FIXING ECC from RAW (with ECC) file Meaning that it's +W, not -W for the command. (But -W works and I don't know why lol)
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386
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Xbox 360 / Tech Support 360 / Re: Tweaking SMC Config Values to obtain lower temps (CPU/GPU gain, offset, etc)
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on: December 08, 2010, 09:22:51 PM
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Is there a way to inject a modified smc_config.bin into a working NAND image? I would then flash it via Flash 360.
With nandpro and files on your HDD: You can either move the config block from a image file to another or you can simply flash it straight to the console if it's hooked to the PC through SPI. To dump the smc_config from a flash image: nandpro file.bin: -R16 smc_config.bin 3DF 1 To write smc_configbin into a flash image: nandpro file.bin: -W16 smc_config.bin 3DF 1 (Please OBSERVE that R and W commands are in uppercase.) To dump the smc_config from a console through SPI: nandpro LPT: -R16 smc_config.bin 3DF 1 nandpro USB: -R16 smc_config.bin 3DF 1 To write smc_configbin into a console through SPI: nandpro LPT: -W16 smc_config.bin 3DF 1 nandpro USB: -W16 smc_config.bin 3DF 1
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387
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Xbox 360 / Tech Support 360 / Re: Xbox 360S wifi & 4gb MU to X360 FAT Jtag
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on: December 08, 2010, 07:36:17 AM
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8 pins? I dont see 8 pins anywhere. And Slims MU actually worked on the mu port when it was formated on a pc then formated on Jtags MU port. I could tranfere content as it was normal USB MU
External things like the controllers (wired and wireless), the wireless headset, wifi add-on, camera, kinect do have the security chip I mentioned. Obviously the 4GB memory board does not as it's just a generic pendrive with a different format on the board. Also the wifi module have the security in it's firmware so the XBOX security is chip not needed.
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389
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Xbox 360 / Tech Support 360 / Re: Xbox 360S wifi & 4gb MU to X360 FAT Jtag
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on: December 07, 2010, 08:18:15 PM
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The MU slots on a older console are "special" as in the kernel expects the authentication data from the 8 pin "XBOX" chip that exists into the original MU. That kind of experience you're proposing is not very useful ... lol But I suppose that if it keeps you entertained then it's a good thing 
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393
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Xbox 360 / Xbox 360 General Discussion / Re: Kinect update without removing the resistor?
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on: December 06, 2010, 09:27:38 AM
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With an normal flash (pre CD8453) if you try to update, the updater will first try to blow the CPU fuse, then it will try to install the updated CB (be it 1923, 1940, 5771 or 6750).
If blowing the efuse fails(hardware mod), it will quit trying and will show an error message.
Now, while you're using the rebooter, the flasher will read the CPU fuses and will see the new CB fuse blown (the new CB won't boot with the fuse not blown) so it goes straight to the patch slots (CF and CG 1 and 2).
I believe the current updaters are deliberately programmed to erase 4532 or 4548 from the patch slot if it finds such update patches there.
So if you try to update while running a rebooter there's a chance that the update happens.
During the reboot after the update when the new kernel starts the fuse could be blown, bricking the console (which will be still with the old CB but likely will have the new CD 8453 installed)
I know that with the efuse blowing mechanism blocked it will surely brick as both path slots will be deleted. But CB and CD were not overwritten.
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394
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Xbox 360 / XboxHacking - General / Re: E79 - Need help please =[ Xenon Donor Nand ?
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on: December 05, 2010, 11:08:37 PM
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That does NOT work that way.
An OFFICIAL/ORIGINAL image will never boot on a console which isn't it's original console.
Replacing a KV only works with rebooter images because they exploit something called "zeropaired image" which exists to allow MS to initialize and un-brick consoles (at factory and service centers).
Zero Pair images will boot on *ANY* console but normal ones need LDV and pairing data match to boot. If that's wrong you will get a nice 0022 RLOD.
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395
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Xbox 360 / Xbox 360 General Discussion / Re: Kinect update without removing the resistor?
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on: December 05, 2010, 02:14:47 PM
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If the efuse blowing block is in place during the update the console *will* brick but you can simply flash it again with SPI.
If it has a JTAG but is updated with an normal update there's a good chance it will fail during the update resulting on a blown fuse and a brick (SPI flashing will not allow you to boot games in it) or it can just finish updating fine.
I believe the example you mentioned was first without protection and got updated to 8955 then the person tried to block the fuses and update to 9199, which got it stuck at E80.
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397
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Xbox 360 / Xbox 360 General Discussion / Re: Kinect update without removing the resistor?
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on: December 05, 2010, 12:47:45 PM
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@l_oliveira Could the following be an example of when this happens?: I bought an e80 xenon from ebay that I'd thought might be a victim of this, but when I got it, saw bridge method was applied. Evidence of jtag wiring was present (stubs of wires poking out of both sides of board) but Flash Tool shows CB 1923, CD 8453, and patches of 8955 and 9199 with high (12, 13) ldv values. After getting (and getting a 2nd matching) nand dump, I had flashed xell "just to see" if still exploitable (bridge should've prevented fuse burn if accidentally updated while bridged?) but just got the black screen with center green light and nothing more.
I think it was updated while being a JTAG and instead of bricking it just finished updating. It did E80 while trying to update from 8955 to 9199. AFAIK, if you remove the EFUSES jumper it will finish updating then will boot into the dash.
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398
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Xbox 360 / Xbox 360 General Discussion / Re: Kinect update without removing the resistor?
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on: December 04, 2010, 10:53:03 PM
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Yeah ... then a few months in the future your kid goes to your neighbor borrow a game disk and shove it on your JTAG. He then presses yes on the update prompt.
You will have:
An XBOX360 console with both update slots zeroed out, CB updated to non JTAG version and CPU fuse blown (no return to the original condition).
Believe me it happens. I already "unbricked" two which were like that. (CPU fuses are blocked on all I do)
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400
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Xbox 360 / Tech Support 360 / Re: EDRAM Temps High?
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on: December 04, 2010, 11:44:46 AM
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I bought this console as "working" only to find it froze in the first 10 seconds of turning it on. Half of the time I was getting 0022 on boots or getting a lock up in the dash. The X-clamp replacement seems to have fixed it, but I see where your coming from. I've had a Falcon that had the rrod and the x-clamp replacement got it running... once. After that I was getting very low error codes (power issues) most likely due to a solder bridge created by the added pressure of the bolts. So it seems to be hit and miss to say the least.
Yes, because the nature of the damage caused by the heat is pretty random. Only real repair is GPU replacement. Even MS learned that at some point, when they stopped to re-manufacture Xenon boards and started to replace with Opus(HDMI-less Falcon boards) boards.
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